Author Topic: NVIDIA Vulkan Ray Tracing Tutorial  (Read 2459 times)

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NVIDIA Vulkan Ray Tracing Tutorial
« on: April 08, 2020, 09:40:45 PM »
The focus of this document and the provided code is to showcase a basic integration of ray tracing within an existing Vulkan sample, using the VK_KHR_ray_tracing extension. This tutorial starts from a basic Vulkan application and provides step-by-step instructions to modify and add methods and functions
Vulkan 1.2.135 SDK is still too old for the tutorial
If you update vulkan/include folder with version 1.2.137 you don't need to modify VULKAN_HEADERS_OVERRIDE_INCLUDE_DIR in CMake

All samples except from vk_ray_tracing_rayquery_KHR run on Pascal
EDIT: NVIDIA points out there is no "soft" rayquery under Vulkan.

« Last Edit: April 18, 2020, 06:48:43 AM by Stefan »