GLSL Shaders in QR Codes
Started by JeGX, March 19, 2020, 06:14:40 PM
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QuoteFrom the team that has brought PC and Console gamers the latest in graphics innovation for nearly 25 years, we are beyond pleased to bring gamers DirectX 12 Ultimate, the culmination of the best graphics technology we've ever introduced in an unprecedented alignment between PC and Xbox Series X.When gamers purchase PC graphics hardware with the DX12 Ultimate logo or an Xbox Series X, they can do so with the confidence that their hardware is guaranteed to support ALL next generation graphics hardware features, including DirectX Raytracing, Variable Rate Shading, Mesh Shaders and Sampler Feedback. This mark of quality ensures stellar "future-proof" feature support for next generation games!...It is very important to note that DX12 Ultimate will not impact game compatibility with existing hardware which does not support the entire breath of DX12 Ultimate features. In fact, next-generation games which use DX12 Ultimate features will continue to run on non-DX12 Ultimate hardware. Though such hardware won't provide the visual benefits of the new features, it can still provide a very compelling gaming experience on next generation games, depending on the specifics of the hardware.DirectX 12 Ultimate Deep Dive- DirectX Raytracing 1.1- Variable Rate Shading- Mesh Shaders- Sampler Feedback
QuoteIn 2018, GeForce RTX graphics cards launched with numerous 'world's first' graphics technologies: hardware-accelerated ray tracing, Variable Rate Shading, Mesh Shading, and more. These technologies represent the biggest leap in graphics since the invention of programmable shaders in 2002, bringing cinema-quality reflections, shadows, and lighting to games.Now, Microsoft has announced DirectX 12 Ultimate, their new graphics API, which codifies GeForce RTX's innovative technologies as the standard for multi-platform, next-gen games.