PhysX FluidMark 1.5.3 released

Started by JeGX, March 16, 2020, 04:03:09 PM

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JeGX

A maintenance version of FluidMark is available (previous version 1.5.2 has been released 7 years ago...).
FluidMark 1.5.3 is still based on PhysX 2.8.4 SDK!


Release notes and download:
- https://www.geeks3d.com/20130308/fluidmark-1-5-1-physx-benchmark-fluid-sph-simulation-opengl-download/#20200316

Changelog
Quote
Version 1.5.3 - 2020-03-15
! score submissions disabled.
! fixed a minor bug in fullscreen mode (in some cases, the menu bar was displayed).
! recompiled with VS2017
! updated: ZoomGPU 1.25.1 (GPU monitoring library).
. Maintenance release

PhysX FluidMark

nuninho1980

My GPU GTX 980 Ti SC+ gets only 55% GPU usage at default 1080p preset running Windows 10 1909 and CPU i7-4790K@4.4GHz because CPU (very) high bound is PROBLEM.
-> Result average ~112fps

But can you remove CPU bound for GPU Physx test?

Stefan

Quote from: nuninho1980 on March 17, 2020, 01:05:35 PM
My GPU GTX 980 Ti SC+ gets only 55% GPU usage at default 1080p preset running Windows 10 1909 and CPU i7-4790K@4.4GHz because CPU (very) high bound is PROBLEM.
-> Result average ~112fps

But can you remove CPU bound for GPU Physx test?
Tick options "Multithread PhysX" + "Async mode"

nuninho1980

Quote from: Stefan on March 17, 2020, 06:26:03 PM
Tick options "Multithread PhysX" + "Async mode"
Thank. I get ~536 fps :) but 178 sps (178 fps for physics only).

I got the ghost glitch at 1080p preset for impact performance but no any glitch at user's settings.


Please should eliminate ghost for presets.

JeGX

Quote from: nuninho1980 on March 19, 2020, 04:09:56 PM
I got the ghost glitch at 1080p preset for impact performance but no any glitch at user's settings.

What is the ghost glitch exactly?

I will remove the ghost effect in all benchmark presets.

nuninho1980

#5
Ghost glitches - edit: sorry I forgot. GeForce 441.87 driver with HQ settings

JeGX

I decided to no remove the ghost effect. It's part of FluidMark since the beginning: it's an additional pixel shader effect and it does not change the score.  This effect is enabled in Preset:1080 and Preset:720 and you can enable it manually with "More graphics load" checkbox.

JeGX

A maintenance version of FluidMark is available.

https://www.geeks3d.com/20130308/fluidmark-1-5-1-physx-benchmark-fluid-sph-simulation-opengl-download/#20200323


Quote
Version 1.5.4 - 2020-03-23
* fixed a bug in fullscreen mode (the keyboard was effectless!).