Author Topic: NVIDIA Variable Rate Shading (Turing) Demonstrated in Autodesk VRED  (Read 1865 times)

0 Members and 1 Guest are viewing this topic.

JeGX

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2198
    • Geeks3D.com
Quote
We introduced Variable Rate Shading (VRS) last year with the Turing architecture. This new, easy to implement rendering technique allows developers to vary the amount of processing power spent across the image, to spend time and increase quality in the areas where they are most needed. Since virtual reality demands both a high performance and a high image quality, VRS is the perfect fit for VR experiences, especially when used in conjunction with eye tracking.

In this blog, we explain the technology behind VRS in detail and show how a Beta version of Autodesk VRED used in a demo at SIGGRAPH 2019 leverages this technology to improve the VR experience in an HTC VIVE Pro Eye.

Links:
- https://devblogs.nvidia.com/nvidia-variable-rate-shading-demonstrated-in-autodesk-vred/
- https://www.youtube.com/watch?v=w5V7cjbMpJ0
- https://developer.nvidia.com/vrworks/graphics/variablerateshading

NVIDIA VRS in Autodesk VRED