Author Topic: AMD Radeon Software Adrenalin Edition 19.11.1  (Read 1139 times)

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Stefan

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AMD Radeon Software Adrenalin Edition 19.11.1
« on: November 05, 2019, 12:21:23 AM »
Radeon Software Adrenalin 2019 Edition 19.11.1 Highlights

 Support For
  • Red Dead: Redemption II®
Added Vulkan® Support
  • VK_KHR_timeline_semaphore
    • This extension introduces a new semaphore type that uses an integer payload to identify a point in a timeline. The extension supports querying the semaphore, host wait/signal operations, and device wait/signal operations.
  • VK_KHR_shader_clock
    • This extension allows a shader to query a real-time or monotonically incrementing counter at the subgroup level or across the device level.
  • VK_KHR_shader_subgroup_extended_types
    • This extension enables the nonuniform group operations in SPIR-V to support 8-bit integer, 16-bit integer, 64-bit integer, 16-bit floating-point, and vectors of these types.
  • VK_KHR_pipeline_executable_properties
    • This extension allows debugging and performance tools and applications in general to query properties and statistics about the pipeline compilation process.
  • VK_KHR_spirv_1_4
    • This extension allows the use of SPIR-V 1.4 shader modules, which in turn allows easier translation from high level languages into spirv.
  • VK_EXT_subgroup_size_control
    • This extension enables an implementation to control the subgroup size by allowing a varying subgroup size and also specifying a required subgroup size. The optional feature to allow full compute subgroups is enabled.
  • Clustered Subgroup Operations
    • This feature bit allows invocations to perform cluster operations such as add, mul, min, max, and, or, xor among partitions of a subgroup. The operations are only performed within the subgroup invocations within a partition.
Fixed Issues
  • Some users may be unable to connect their Twitch™ account through the Connect page in Radeon Settings for live streaming.
  • The Outer Worlds™ may sometimes experience an application crash when opening the characters inventory screen.
  • The Outer Worlds™ may experience character models being rendered incorrectly on the inventory screen.
  • Frame Rate may cap or remain limited to 60 fps in some Vulkan® API games.
  • OBS streaming may experience heavy frame drops when using AMF encoding..