Author Topic: Rendering Point Clouds with Compute Shaders  (Read 444 times)

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JeGX

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Rendering Point Clouds with Compute Shaders
« on: August 12, 2019, 02:29:14 PM »
Quote
We propose a compute shader based point cloud rasterizer with upto 10 times higher performance than classic point-based renderingwith the GL_POINT primitive. In addition to that, our rasterizeroffers 5 byte depth-buffer precision with uniform or customizabledistribution, and we show that it is possible to implement a high-quality splatting method that blends together overlapping frag-ments while still maintaining higher frame-rates than the tradi-tional approach.

Links:
- https://arxiv.org/pdf/1908.02681.pdf
- https://arxiv.org/abs/1908.02681
- https://github.com/m-schuetz/compute_rasterizer

Rendering Point Clouds with Compute Shaders