Author Topic: AMD Radeon GPU Analyzer 2.2 for Direct3D12 Compute  (Read 671 times)

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Stefan

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AMD Radeon GPU Analyzer 2.2 for Direct3D12 Compute
« on: July 19, 2019, 04:47:35 PM »
Radeon GPU Analyzer (RGA) 2.2 introduces support for Direct3D 12 compute shaders in a new mode (-s dx12) of the command line tool. You can use that new mode to generate GCN/RDNA ISA disassembly for your compute shaders, regardless of the physically installed GPU. For example, you can compile your shaders for AMD Radeon RX 5700 target (gfx1010) of the Navi generation, even if your machine does not have a Navi-class card installed. In addition, you can use the new mode to obtain hardware resource usage statistics for your compute shaders, such as VGPR/SGPR consumption and LDS usage, and generate live register analysis reports or control flow graphs.


A big advantage of the new mode over the previous HLSL mode (-s hlsl, which has been renamed –s dx11 in RGA 2.2) is that it uses the live driver to leverage the same compilation path that your shaders go through in the real-life case. This provides you with the closest results to what would happen in real-life, so that you can make better optimization decisions.