Author Topic: NVIDIA GeForce Hotfix Driver Version 431.18  (Read 1776 times)

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Stefan

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NVIDIA GeForce Hotfix Driver Version 431.18
« on: June 22, 2019, 02:18:25 AM »
 Answer ID 4828 

  GeForce Hotfix display driver version 431.18 is based on our latest Game Ready Driver 430.86.  This Hotfix driver addresses the following: 
  • Fixes BSOD after waking ASUS GL703GS/Asus GL502VML notebook from hibernation
  • Shadow of the Tomb Raider may experience a game crash or TDR when launching game on Pascal GPU 
  • Shadow of the Tomb Raider: Benchmark quits when running with ray tracing is enabled
  • Grand Theft Auto V may experience flickering when MSAA is used
  This driver also includes the fixes that were released as part of the GeForce Hotfix 430.97 display driver.   

      Click on the URL below to download the appropriate driver:
 Windows 10 64-bit Standard Driver - Click Here
       Windows 10 64-bit DCH Driver - Click Here
       For assistance with choosing between Windows 10 Standard and DCH display driver, please visit the FAQ below:  NVIDIA DCH/Standard Display Drivers for Windows 10 FAQ


JeGX

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NVIDIA GeForce Hotfix Driver Version 431.18 - GL/VK info
« Reply #1 on: June 22, 2019, 10:22:59 AM »
Quick test on Win10 x64 v1903 + RTX 2070.


NVIDIA GeForce 431.18 HF driver + GeForce RTX 2070


OpenGL
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce RTX 2070/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 431.18
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 419 extensions (GL=388 and WGL=31)


Vulkan
- device 0: GeForce RTX 2070
    - API version: 1.1.99
    - vendorID: 4318
    - deviceID: 7938
    - driver version: 1808039936
    - NVIDIA driver version: 431.18
    - driver properties (VK_KHR_driver_properties):
      -> driver name: NVIDIA
      -> driver ID: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR (4)
      -> driver conformance version: 1.1.0.3:
      -> driver info: 431.18
  - # of extensions => 89
  - 001/ VK_KHR_8bit_storage
  - 002/ VK_KHR_16bit_storage
  - 003/ VK_KHR_bind_memory2
  - 004/ VK_KHR_create_renderpass2
  - 005/ VK_KHR_dedicated_allocation
  - 006/ VK_KHR_depth_stencil_resolve
  - 007/ VK_KHR_descriptor_update_template
  - 008/ VK_KHR_device_group
  - 009/ VK_KHR_draw_indirect_count
  - 010/ VK_KHR_driver_properties
  - 011/ VK_KHR_external_fence
  - 012/ VK_KHR_external_fence_win32
  - 013/ VK_KHR_external_memory
  - 014/ VK_KHR_external_memory_win32
  - 015/ VK_KHR_external_semaphore
  - 016/ VK_KHR_external_semaphore_win32
  - 017/ VK_KHR_get_memory_requirements2
  - 018/ VK_KHR_image_format_list
  - 019/ VK_KHR_maintenance1
  - 020/ VK_KHR_maintenance2
  - 021/ VK_KHR_maintenance3
  - 022/ VK_KHR_multiview
  - 023/ VK_KHR_push_descriptor
  - 024/ VK_KHR_relaxed_block_layout
  - 025/ VK_KHR_sampler_mirror_clamp_to_edge
  - 026/ VK_KHR_sampler_ycbcr_conversion
  - 027/ VK_KHR_shader_atomic_int64
  - 028/ VK_KHR_shader_draw_parameters
  - 029/ VK_KHR_shader_float16_int8
  - 030/ VK_KHR_shader_float_controls
  - 031/ VK_KHR_storage_buffer_storage_class
  - 032/ VK_KHR_swapchain
  - 033/ VK_KHR_swapchain_mutable_format
  - 034/ VK_KHR_variable_pointers
  - 035/ VK_KHR_vulkan_memory_model
  - 036/ VK_KHR_win32_keyed_mutex
  - 037/ VK_EXT_blend_operation_advanced
  - 038/ VK_EXT_buffer_device_address
  - 039/ VK_EXT_conditional_rendering
  - 040/ VK_EXT_conservative_rasterization
  - 041/ VK_EXT_depth_clip_enable
  - 042/ VK_EXT_depth_range_unrestricted
  - 043/ VK_EXT_descriptor_indexing
  - 044/ VK_EXT_discard_rectangles
  - 045/ VK_EXT_external_memory_host
  - 046/ VK_EXT_hdr_metadata
  - 047/ VK_EXT_host_query_reset
  - 048/ VK_EXT_inline_uniform_block
  - 049/ VK_EXT_memory_budget
  - 050/ VK_EXT_memory_priority
  - 051/ VK_EXT_pci_bus_info
  - 052/ VK_EXT_post_depth_coverage
  - 053/ VK_EXT_sample_locations
  - 054/ VK_EXT_sampler_filter_minmax
  - 055/ VK_EXT_scalar_block_layout
  - 056/ VK_EXT_shader_subgroup_ballot
  - 057/ VK_EXT_shader_subgroup_vote
  - 058/ VK_EXT_shader_viewport_index_layer
  - 059/ VK_EXT_transform_feedback
  - 060/ VK_EXT_vertex_attribute_divisor
  - 061/ VK_NV_clip_space_w_scaling
  - 062/ VK_NV_compute_shader_derivatives
  - 063/ VK_NV_cooperative_matrix
  - 064/ VK_NV_corner_sampled_image
  - 065/ VK_NV_dedicated_allocation
  - 066/ VK_NV_dedicated_allocation_image_aliasing
  - 067/ VK_NV_device_diagnostic_checkpoints
  - 068/ VK_NV_external_memory
  - 069/ VK_NV_external_memory_win32
  - 070/ VK_NV_fill_rectangle
  - 071/ VK_NV_fragment_coverage_to_color
  - 072/ VK_NV_fragment_shader_barycentric
  - 073/ VK_NV_framebuffer_mixed_samples
  - 074/ VK_NV_geometry_shader_passthrough
  - 075/ VK_NV_mesh_shader
  - 076/ VK_NV_sample_mask_override_coverage
  - 077/ VK_NV_representative_fragment_test
  - 078/ VK_NV_scissor_exclusive
  - 079/ VK_NV_shader_image_footprint
  - 080/ VK_NV_shader_subgroup_partitioned
  - 081/ VK_NV_shading_rate_image
  - 082/ VK_NV_viewport_array2
  - 083/ VK_NV_viewport_swizzle
  - 084/ VK_NV_win32_keyed_mutex
  - 085/ VK_NVX_binary_import
  - 086/ VK_NVX_device_generated_commands
  - 087/ VK_NVX_image_view_handle
  - 088/ VK_NVX_multiview_per_view_attributes
  - 089/ VK_NV_ray_tracing