MadView3D 0.4.1: Cross-Platform 3D Model Viewer
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The focus of this document and the provided code is to showcase a basic integration of ray tracing within an existing Vulkan sample, using the VK_NV_ray_tracing extension. Note that for educational purposes all the code is contained in a very small set of files. A real integration would require additional levels of abstraction.
This tutorial shows you how to modify a rasterizer to use ray tracing, and has eight sub-tutorials about antialiasing, transparency, reflection, animation, procedural shapes, SBTs, and more!
Removing the need for Vulkan static library