Author Topic: NVIDIA Ray Tracing Gems Book  (Read 752 times)

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JeGX

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NVIDIA Ray Tracing Gems Book
« on: February 07, 2019, 05:07:57 PM »
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In 2018, with the release of NVIDIA’s RTX series GPUs, real-time ray tracing finally became accessible to game developers, content creators, and consumers. It is a technology that will forever change graphics processing.

To help developers navigate this new technology, a wide-ranging book on the topic is being published early this year: Ray Tracing Gems.

We have some great news: Readers of NVIDIA’s Dev News Center get early access to the text, at no cost!  NVIDIA will be distributing the book for free in its entirety, as a series of seven PDFs. Every few days, a new section of the book will be made available.

Link:
- https://news.developer.nvidia.com/the-authoritative-book-on-real-time-ray-tracing-has-arrived/


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The book Ray Tracing Gems is nearing completion, with the hardback version to be available mid-March at GDC and GTC. Our main goal with this book is educating developers at all levels about important concepts and the state of the art in ray tracing, with an emphasis on real-time rendering. You can see the full Table of Contents on this site, or order the hardcover version from Apress or on Amazon.

We wanted to make the contents available as soon as the chapters reach a finished state. The book is “Open Access,” under the terms of the Creative Commons Attribution 4.0 International License (CC-BY-NC-ND), “which permits use, duplication, distribution, and reproduction in any medium or format, as long as appropriate credit is given to the original author(s) and the source, a link is provided to the Creative Commons license, and any changes made are indicated.”

As such, we will be releasing a part of the book every few days, as we process them. These chapter are “preprints,” in that they will look a bit different than the publisher’s layout, but the information is the same, barring any last-minute fixes. By the end of February, the professionally laid-out electronic version of the final book from Apress will be available for free (formats to be determined), along with the code repository.

Link:
- https://developer.nvidia.com/books/raytracing/raytracing_gems_preview

NVIDIA Ray Tracing Gems Book
« Last Edit: February 12, 2019, 07:14:13 PM by JeGX »


JeGX

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NVIDIA Ray Tracing Gems Book - Part II and III
« Reply #1 on: February 12, 2019, 07:15:15 PM »