Author Topic: NVIDIA PhysX now Open Source, v4.0 available on December 20, 2018  (Read 547 times)

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JeGX

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NVIDIA is proud to announce PhysX SDK 4.0, available on December 20, 2018. The engine has been upgraded to provide industrial grade simulation quality at game simulation performance. In addition, PhysX SDK has gone open source, starting today with version 3.4!  It is available under the simple 3-Clause BSD license. With access to the source code, developers can debug, customize and extend the PhysX SDK as they see fit.

New features:

-  Temporal Gauss-Seidel Solver (TGS), which makes machinery, characters/ragdolls, and anything else that is jointed or articulated much more robust. TGS dynamically re-computes constraints with each iteration, based on bodies’ relative motion.

- Overall stability has been improved with reduced coordinate articulations and joint improvements.

- Increased scalability via new filtering rules for kinematics and statics.

- New Bounding Volume Hierarchies support fast scene queries for actors with a huge number of shapes.

- Infrastructure can now incorporate Cmake projects.

Links:
- Announcing PhysX SDK 4.0, an Open-Source Physics Engine @ NVIDIA
- source code @ github
- Introducing PhysX SDK 4.0 @ youtube




JeGX

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NVIDIA Extends PhysX for High Fidelity Simulations, Goes Open Source
« Reply #1 on: December 03, 2018, 03:27:21 PM »
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NVIDIA PhysX, the most popular physics simulation engine on the planet, is going open source.

We’re doing this because physics simulation — long key to immersive games and entertainment — turns out to be more important than we ever thought.

Physics simulation dovetails with AI, robotics and computer vision, self-driving vehicles, and high-performance computing.

t’s foundational for so many different things we’ve decided to provide it to the world in an open source fashion.

Meanwhile, we’re building on more than a decade of continuous investment in this area to simulate the world with ever greater fidelity, with on-going research and development to meet the needs of those working in robotics and with autonomous vehicles.

PhysX will now be the only free, open-source physics solution that takes advantage of GPU acceleration and can handle large virtual environments.

It will be available as open source starting Monday, Dec. 3, under the simple BSD-3 license.

Link: https://blogs.nvidia.com/blog/2018/12/03/physx-high-fidelity-open-source/