Author Topic: Direct3D 12 render passes  (Read 426 times)

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JeGX

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Direct3D 12 render passes
« on: November 19, 2018, 10:57:38 AM »
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The render passes feature is new for Windows 10, version 1809 (10.0; Build 17763), and it introduces the concept of a Direct3D 12 render pass. A render pass consists of a subset of the commands that you record into a command list.

To declare where each render pass begins and ends, you nest the commands belonging to that pass inside calls to ID3D12GraphicsCommandList4::BeginRenderPass and EndRenderPass. Consequently, any command list contains zero, one, or more render passes.

Link: https://docs.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-render-passes

More or less what Vulkan has since its first days...