GeeXLab 0.28 with NVIDIA FleX support

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What is this?2Geom is a C++ 2D geometry library geared towards robust processing of computational geometry data associated with vector graphics. The primary design consideration is ease of use and clarity. It is dual-licensed under LGPL 2.1 and MPL 1.1.The library is descended from a set of geometric routines present in Inkscape, a vector graphics editor based around the Scalable Vector Graphics format, the most widespread vector graphics interchange format on the Web and a W3C Recommendation. Due to this legacy, not all parts of the API form a coherent whole (yet).Rendering is outside the scope of this library, and it is assumed something like libcairo or similar is employed for this. 2geom concentrates on higher level algorithms and geometric computations.Features List C++ Functional programming style. Points Efficient affine transformations Rectangles Convex Hulls Bounded error General purpose paths: Exact elliptical arcs Area Centroid and bending moments Path Locations: Determination of special spots (e.g. maximum curvature) Splitting Point, tangent, curvature at location Efficient arc length and inverse arc length Path algebra: Computations such as offset curves can be written with their mathematical definition and still get a bounded error, efficient curve. (preliminary trials indicate offset done this way out performs the method used in Inkscape) Arbitrary distortion (with bounded error): Mesh distorts Computational distorts such as the GIMP's 'vortex' plugin 3d mapping (perspective, flag, sphere) Exact boolean ops (elliptic arcs remain elliptic arcs) Efficient 2d database Implicit function plotting NURBs input and output Tunable path simplification PDoF constraint system for CAD/CAGD