Author Topic: Introduction to real time raytracing with Vulkan  (Read 663 times)

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Introduction to real time raytracing with Vulkan
« on: October 12, 2018, 08:15:58 PM »
NVIDIA’s new Turing GPU unleashed real-time ray-tracing in a consumer GPU for the first time. Since then, much virtual ink has been spilled discussing ray tracing in DirectX 12. However, many developers want to embrace a more open approach using Vulkan, the low-level API supported by the Khronos Group. Vulkan enables developers to target many different platforms, including Windows and Linux, allowing for broader distribution of 3D-accelerated applications. NVIDIA’s 411.63 driver release now enables an experimental Vulkan extension that exposes NVIDIA’s RTX technology for real-time ray tracing through the Vulkan API.

This extension, called VK_NVX_raytracing, is a developer preview of our upcoming vendor extension for ray tracing on Vulkan. The extension targets developers who want to familiarize themselves with API concepts and start testing the functionality. As denoted by the ‘NVX’ prefix, this API is not yet final and could undergo some minor changes before the final release.


#raytracing #vulkan #rtx #vk_nvx_raytracing #vkray #gamedev