RenderDoc v0.32 adds support for D3D12

Started by Stefan, December 06, 2016, 09:17:02 PM

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Stefan

QuoteTime for another RenderDoc release! This time coming with support for D3D12.

The D3D12 support comes with a few provisos - it currently doesn't support multiple GPUs (i.e. NodeMask must be 0 everywhere), and it doesn't support tiled/reserved resources. This functionality will be filled in in the future, but given the high complexity to relatively low usage, it's prioritised appropriately.