qu3e: Lightweight and Simple 3D Open Source Physics Engine in C++

Started by JeGX, October 17, 2014, 07:45:07 PM

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JeGX

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qu3e is a compact, light-weight and fast 3D physics engine in C++. It is has been specifically created to be used in games. It is portable with no external dependencies other than various standard c header files (such as cassert and cmath). qu3e is designed to have an extremely simple interface for creating and manipulating rigid bodies.

qu3e is of particular interest to those in need of a fast and simple 3D physics engine, without spending too much time learning about how the whole engine works. In order to keep things very simple and friendly for new users, only box collision is supported. No other shapes are supported (capsules and spheres may be added in the future if requested).

Since qu3e is written in C++ is intended for users familiar with C++. The inner-code of qu3e has quite a few comments and is a great place for users to learn the workings of a 3D physics engine.

qu3e stands for "cube", since the 3 looks slightly like the letter b and boxes (or cubes!) are the primary type of collision object.

link: https://github.com/RandyGaul/qu3e