(WIP) Particle Painting, Compute Shader + SSBO

Started by JeGX, June 17, 2014, 11:34:56 PM

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JeGX

After some hacking and tweaking on a particle simulator (I tool the original code from the OpenGL Programming Guide 8th Edition), I ended up with this unwanted particle painter. Particles are stored on a SSBO and processed by a compute shader.