OpenGL 4.0 – Mountains demo

Started by Stefan, October 16, 2010, 01:13:25 PM

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Stefan

QuoteOpenGL 3.0 capable GPUs introduced a level of processing power and programming flexibility that isn't comparable with any earlier generations. After that, OpenGL 4.0 and the hardware supporting it even further pushed the limits of what previously seemed to be impossible. Thanks to these features nowadays more and more possibilities are available for the graphics developers to implement GPU based scene management and culling algorithms.

The Mountains demo showcases some of these rendering techniques that, as far as I know, were never implemented so far using OpenGL. In this article I will present the key features of the demo that will be discussed in more detail in subsequent articles. Demo binaries with full source code are also published.

JeGX

Comment the line 29 in cull.gs (EndStreamPrimitive) shader to make the demo running on GTX 400 with latest NV drivers...