Sam Center architect demo: 16 bit HDR lightmap

Started by Stefan, July 18, 2010, 08:52:33 AM

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Stefan

QuoteI build this realtime project in about 2 month. Its a commercial center located in tehran. Its full HDR. Including 16bit float lightmap. The result is correct tonemapping.

Game engine: Quest3d
Model: Maya
Texture: Photoshop
Render engine for lightmap baking: Turtle

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