NVIDIA GeForce 460.79 Graphics Driver Released (Vulkan 1.2.155 + KHR Vulkan Ray Tracing) – Updated: 461.09


NVIDIA logo

 
NVIDIA has released a new driver belonging to the R460 family (from version 460.xx to 464.xx). The GeForce 460 family supports the following GPU architectures: Ampere, Turing, Volta, Pascal, Kepler and Maxwell.

The GeForce 460.79 driver brings the following changes:

Game Ready for Cyberpunk 2077
This new Game Ready Driver provides the ultimate gaming experience for Cyberpunk 2077. In addition, this driver provides optimal day-1 support for the official launch of Minecraft with RTX for Windows 10.

Fixed Issues
– [Forza Motorsport 7]: The curb may display a black strip during a race on certain tracks. [2781776]
– When setting the refresh rate higher than 100Hz, the color format switches from RGB to ycbcr422. [3053990]
– [GeForce RTX 3090][SLI][G-SYNC]: When G-SYNC is enabled in SLI surround (3x monitors), the system locks up when launching a game. [3167493]
– [GeForce RTX 3-series]: NvAPI_GPU_GetGPUInfo() returns an incorrect number of GPU Tensor Cores. [3140329]
– [MPC-HC]: The video player crashes when playing 1088 pixel-width videos. [3148082]
– [5k display]: When the display is set to 5k resolution, you cannot set the color settings from the NVIDIA Control Panel > Change resolution page. Either the controls are greyed out or they revert to the default after applying any change. [200630939/3182567].

 

Update (2020.12.15): GeForce 460.89

Game Ready for Quake II RTX with Vulkan Ray Tracing
Our latest Game Ready Driver provides support for the Quake II RTX v1.4.0 update which enables support for the new Vulkan Ray Tracing extensions. Now, any GPU with support for Vulkan Ray Tracing can experience Quake II RTX in all its path-traced glory.

More information: Quake II RTX with Vulkan Ray Tracing Game Ready Driver Released @ nvidia.com

More about Quake II RTX: Quake II RTX: 1997’s Quake II with Ray Tracing Available on June 6th 2019

 

Update (2021.01.08): GeForce 461.09

The GeForce 461.09 is a mainteance release and bugfix driver.

Fixed Issues
– [GeForce Experience]: The FPS counter is activated and the overlay appears on Windows Mail and Calendar applications.[200682565]
– [GeForce GTX 750 Ti]: Blue-screen crash (UNEXPECTED KERNEL MODE TRAP) may occur. [3196164]
– [GeForce GTX 1080 Ti]: The desktop screen may flicker. [3200599]
– [GeForce GTX 1080 Ti]: The system may freeze with the screen displaying as solid color. [3203038]
– [HDR]: With HDR enabled, black levels are incorrect, notably on LG OLED TVs. [200682795/3201305]
– [Notebook][Lenovo Y740]: The notebook displays corruption after waking from sleep. [3178279]
– Blue-screen crash (0x116) may occur upon resuming from sleep mode when three 4k monitors are connected. [3054239/3195884]

 

Downloads

 

GeForce 460.79


NVIDIA GeForce 460.79 + GPU Caps Viewer + GeForce RTX 2080

 

GeForce 460.89


NVIDIA GeForce 460.79 + GPU Caps Viewer + GeForce RTX 3060 Ti

 

GeForce 461.09


NVIDIA GeForce 461.09 + GPU Caps Viewer + GeForce RTX 3060 Ti

 

OpenGL support

GeForce 460.79

GeForce 460.79 exposes OpenGL 4.6 and 431 extensions for a GeForce RTX 2080 on Windows 10 (v2004). Two new extensions have found their place in this release:
GL_NV_memory_object_sparse
GL_NV_timeline_semaphore

- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce RTX 2080/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 460.79
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 431 extensions (GL=399 and WGL=32)
  - GL_AMD_multi_draw_indirect
  - GL_AMD_seamless_cubemap_per_texture
  - GL_AMD_vertex_shader_viewport_index
  - GL_AMD_vertex_shader_layer
  - GL_ARB_arrays_of_arrays
  - GL_ARB_base_instance
  - GL_ARB_bindless_texture
  - GL_ARB_blend_func_extended
  - GL_ARB_buffer_storage
  - GL_ARB_clear_buffer_object
  - GL_ARB_clear_texture
  - GL_ARB_clip_control
  - GL_ARB_color_buffer_float
  - GL_ARB_compatibility
  - GL_ARB_compressed_texture_pixel_storage
  - GL_ARB_conservative_depth
  - GL_ARB_compute_shader
  - GL_ARB_compute_variable_group_size
  - GL_ARB_conditional_render_inverted
  - GL_ARB_copy_buffer
  - GL_ARB_copy_image
  - GL_ARB_cull_distance
  - GL_ARB_debug_output
  - GL_ARB_depth_buffer_float
  - GL_ARB_depth_clamp
  - GL_ARB_depth_texture
  - GL_ARB_derivative_control
  - GL_ARB_direct_state_access
  - GL_ARB_draw_buffers
  - GL_ARB_draw_buffers_blend
  - GL_ARB_draw_indirect
  - GL_ARB_draw_elements_base_vertex
  - GL_ARB_draw_instanced
  - GL_ARB_enhanced_layouts
  - GL_ARB_ES2_compatibility
  - GL_ARB_ES3_compatibility
  - GL_ARB_ES3_1_compatibility
  - GL_ARB_ES3_2_compatibility
  - GL_ARB_explicit_attrib_location
  - GL_ARB_explicit_uniform_location
  - GL_ARB_fragment_coord_conventions
  - GL_ARB_fragment_layer_viewport
  - GL_ARB_fragment_program
  - GL_ARB_fragment_program_shadow
  - GL_ARB_fragment_shader
  - GL_ARB_fragment_shader_interlock
  - GL_ARB_framebuffer_no_attachments
  - GL_ARB_framebuffer_object
  - GL_ARB_framebuffer_sRGB
  - GL_ARB_geometry_shader4
  - GL_ARB_get_program_binary
  - GL_ARB_get_texture_sub_image
  - GL_ARB_gl_spirv
  - GL_ARB_gpu_shader5
  - GL_ARB_gpu_shader_fp64
  - GL_ARB_gpu_shader_int64
  - GL_ARB_half_float_pixel
  - GL_ARB_half_float_vertex
  - GL_ARB_imaging
  - GL_ARB_indirect_parameters
  - GL_ARB_instanced_arrays
  - GL_ARB_internalformat_query
  - GL_ARB_internalformat_query2
  - GL_ARB_invalidate_subdata
  - GL_ARB_map_buffer_alignment
  - GL_ARB_map_buffer_range
  - GL_ARB_multi_bind
  - GL_ARB_multi_draw_indirect
  - GL_ARB_multisample
  - GL_ARB_multitexture
  - GL_ARB_occlusion_query
  - GL_ARB_occlusion_query2
  - GL_ARB_parallel_shader_compile
  - GL_ARB_pipeline_statistics_query
  - GL_ARB_pixel_buffer_object
  - GL_ARB_point_parameters
  - GL_ARB_point_sprite
  - GL_ARB_polygon_offset_clamp
  - GL_ARB_post_depth_coverage
  - GL_ARB_program_interface_query
  - GL_ARB_provoking_vertex
  - GL_ARB_query_buffer_object
  - GL_ARB_robust_buffer_access_behavior
  - GL_ARB_robustness
  - GL_ARB_sample_locations
  - GL_ARB_sample_shading
  - GL_ARB_sampler_objects
  - GL_ARB_seamless_cube_map
  - GL_ARB_seamless_cubemap_per_texture
  - GL_ARB_separate_shader_objects
  - GL_ARB_shader_atomic_counter_ops
  - GL_ARB_shader_atomic_counters
  - GL_ARB_shader_ballot
  - GL_ARB_shader_bit_encoding
  - GL_ARB_shader_clock
  - GL_ARB_shader_draw_parameters
  - GL_ARB_shader_group_vote
  - GL_ARB_shader_image_load_store
  - GL_ARB_shader_image_size
  - GL_ARB_shader_objects
  - GL_ARB_shader_precision
  - GL_ARB_shader_storage_buffer_object
  - GL_ARB_shader_subroutine
  - GL_ARB_shader_texture_image_samples
  - GL_ARB_shader_texture_lod
  - GL_ARB_shading_language_100
  - GL_ARB_shader_viewport_layer_array
  - GL_ARB_shading_language_420pack
  - GL_ARB_shading_language_include
  - GL_ARB_shading_language_packing
  - GL_ARB_shadow
  - GL_ARB_sparse_buffer
  - GL_ARB_sparse_texture
  - GL_ARB_sparse_texture2
  - GL_ARB_sparse_texture_clamp
  - GL_ARB_spirv_extensions
  - GL_ARB_stencil_texturing
  - GL_ARB_sync
  - GL_ARB_tessellation_shader
  - GL_ARB_texture_barrier
  - GL_ARB_texture_border_clamp
  - GL_ARB_texture_buffer_object
  - GL_ARB_texture_buffer_object_rgb32
  - GL_ARB_texture_buffer_range
  - GL_ARB_texture_compression
  - GL_ARB_texture_compression_bptc
  - GL_ARB_texture_compression_rgtc
  - GL_ARB_texture_cube_map
  - GL_ARB_texture_cube_map_array
  - GL_ARB_texture_env_add
  - GL_ARB_texture_env_combine
  - GL_ARB_texture_env_crossbar
  - GL_ARB_texture_env_dot3
  - GL_ARB_texture_filter_anisotropic
  - GL_ARB_texture_filter_minmax
  - GL_ARB_texture_float
  - GL_ARB_texture_gather
  - GL_ARB_texture_mirror_clamp_to_edge
  - GL_ARB_texture_mirrored_repeat
  - GL_ARB_texture_multisample
  - GL_ARB_texture_non_power_of_two
  - GL_ARB_texture_query_levels
  - GL_ARB_texture_query_lod
  - GL_ARB_texture_rectangle
  - GL_ARB_texture_rg
  - GL_ARB_texture_rgb10_a2ui
  - GL_ARB_texture_stencil8
  - GL_ARB_texture_storage
  - GL_ARB_texture_storage_multisample
  - GL_ARB_texture_swizzle
  - GL_ARB_texture_view
  - GL_ARB_timer_query
  - GL_ARB_transform_feedback2
  - GL_ARB_transform_feedback3
  - GL_ARB_transform_feedback_instanced
  - GL_ARB_transform_feedback_overflow_query
  - GL_ARB_transpose_matrix
  - GL_ARB_uniform_buffer_object
  - GL_ARB_vertex_array_bgra
  - GL_ARB_vertex_array_object
  - GL_ARB_vertex_attrib_64bit
  - GL_ARB_vertex_attrib_binding
  - GL_ARB_vertex_buffer_object
  - GL_ARB_vertex_program
  - GL_ARB_vertex_shader
  - GL_ARB_vertex_type_10f_11f_11f_rev
  - GL_ARB_vertex_type_2_10_10_10_rev
  - GL_ARB_viewport_array
  - GL_ARB_window_pos
  - GL_ATI_draw_buffers
  - GL_ATI_texture_float
  - GL_ATI_texture_mirror_once
  - GL_S3_s3tc
  - GL_EXT_texture_env_add
  - GL_EXT_abgr
  - GL_EXT_bgra
  - GL_EXT_bindable_uniform
  - GL_EXT_blend_color
  - GL_EXT_blend_equation_separate
  - GL_EXT_blend_func_separate
  - GL_EXT_blend_minmax
  - GL_EXT_blend_subtract
  - GL_EXT_compiled_vertex_array
  - GL_EXT_Cg_shader
  - GL_EXT_depth_bounds_test
  - GL_EXT_direct_state_access
  - GL_EXT_draw_buffers2
  - GL_EXT_draw_instanced
  - GL_EXT_draw_range_elements
  - GL_EXT_fog_coord
  - GL_EXT_framebuffer_blit
  - GL_EXT_framebuffer_multisample
  - GL_EXTX_framebuffer_mixed_formats
  - GL_EXT_framebuffer_multisample_blit_scaled
  - GL_EXT_framebuffer_object
  - GL_EXT_framebuffer_sRGB
  - GL_EXT_geometry_shader4
  - GL_EXT_gpu_program_parameters
  - GL_EXT_gpu_shader4
  - GL_EXT_multi_draw_arrays
  - GL_EXT_multiview_texture_multisample
  - GL_EXT_multiview_timer_query
  - GL_EXT_packed_depth_stencil
  - GL_EXT_packed_float
  - GL_EXT_packed_pixels
  - GL_EXT_pixel_buffer_object
  - GL_EXT_point_parameters
  - GL_EXT_polygon_offset_clamp
  - GL_EXT_post_depth_coverage
  - GL_EXT_provoking_vertex
  - GL_EXT_raster_multisample
  - GL_EXT_rescale_normal
  - GL_EXT_secondary_color
  - GL_EXT_separate_shader_objects
  - GL_EXT_separate_specular_color
  - GL_EXT_shader_image_load_formatted
  - GL_EXT_shader_image_load_store
  - GL_EXT_shader_integer_mix
  - GL_EXT_shadow_funcs
  - GL_EXT_sparse_texture2
  - GL_EXT_stencil_two_side
  - GL_EXT_stencil_wrap
  - GL_EXT_texture3D
  - GL_EXT_texture_array
  - GL_EXT_texture_buffer_object
  - GL_EXT_texture_compression_dxt1
  - GL_EXT_texture_compression_latc
  - GL_EXT_texture_compression_rgtc
  - GL_EXT_texture_compression_s3tc
  - GL_EXT_texture_cube_map
  - GL_EXT_texture_edge_clamp
  - GL_EXT_texture_env_combine
  - GL_EXT_texture_env_dot3
  - GL_EXT_texture_filter_anisotropic
  - GL_EXT_texture_filter_minmax
  - GL_EXT_texture_integer
  - GL_EXT_texture_lod
  - GL_EXT_texture_lod_bias
  - GL_EXT_texture_mirror_clamp
  - GL_EXT_texture_object
  - GL_EXT_texture_shadow_lod
  - GL_EXT_texture_shared_exponent
  - GL_EXT_texture_sRGB
  - GL_EXT_texture_sRGB_R8
  - GL_EXT_texture_sRGB_decode
  - GL_EXT_texture_storage
  - GL_EXT_texture_swizzle
  - GL_EXT_timer_query
  - GL_EXT_transform_feedback2
  - GL_EXT_vertex_array
  - GL_EXT_vertex_array_bgra
  - GL_EXT_vertex_attrib_64bit
  - GL_EXT_window_rectangles
  - GL_EXT_import_sync_object
  - GL_IBM_rasterpos_clip
  - GL_IBM_texture_mirrored_repeat
  - GL_KHR_context_flush_control
  - GL_KHR_debug
  - GL_EXT_memory_object
  - GL_EXT_memory_object_win32
  - GL_NV_memory_object_sparse
  - GL_EXT_win32_keyed_mutex
  - GL_KHR_parallel_shader_compile
  - GL_KHR_no_error
  - GL_KHR_robust_buffer_access_behavior
  - GL_KHR_robustness
  - GL_EXT_semaphore
  - GL_EXT_semaphore_win32
  - GL_NV_timeline_semaphore
  - GL_KHR_shader_subgroup
  - GL_KTX_buffer_region
  - GL_NV_alpha_to_coverage_dither_control
  - GL_NV_bindless_multi_draw_indirect
  - GL_NV_bindless_multi_draw_indirect_count
  - GL_NV_bindless_texture
  - GL_NV_blend_equation_advanced
  - GL_NV_blend_equation_advanced_coherent
  - GL_NVX_blend_equation_advanced_multi_draw_buffers
  - GL_NV_blend_minmax_factor
  - GL_NV_blend_square
  - GL_NV_clip_space_w_scaling
  - GL_NV_command_list
  - GL_NV_compute_program5
  - GL_NV_compute_shader_derivatives
  - GL_NV_conditional_render
  - GL_NV_conservative_raster
  - GL_NV_conservative_raster_dilate
  - GL_NV_conservative_raster_pre_snap
  - GL_NV_conservative_raster_pre_snap_triangles
  - GL_NV_conservative_raster_underestimation
  - GL_NV_copy_depth_to_color
  - GL_NV_copy_image
  - GL_NV_depth_buffer_float
  - GL_NV_depth_clamp
  - GL_NV_draw_texture
  - GL_NV_draw_vulkan_image
  - GL_NV_ES1_1_compatibility
  - GL_NV_ES3_1_compatibility
  - GL_NV_explicit_multisample
  - GL_NV_feature_query
  - GL_NV_fence
  - GL_NV_fill_rectangle
  - GL_NV_float_buffer
  - GL_NV_fog_distance
  - GL_NV_fragment_coverage_to_color
  - GL_NV_fragment_program
  - GL_NV_fragment_program_option
  - GL_NV_fragment_program2
  - GL_NV_fragment_shader_barycentric
  - GL_NV_fragment_shader_interlock
  - GL_NV_framebuffer_mixed_samples
  - GL_NV_framebuffer_multisample_coverage
  - GL_NV_geometry_shader4
  - GL_NV_geometry_shader_passthrough
  - GL_NV_gpu_program4
  - GL_NV_internalformat_sample_query
  - GL_NV_gpu_program4_1
  - GL_NV_gpu_program5
  - GL_NV_gpu_program5_mem_extended
  - GL_NV_gpu_program_fp64
  - GL_NV_gpu_shader5
  - GL_NV_half_float
  - GL_NV_light_max_exponent
  - GL_NV_memory_attachment
  - GL_NV_mesh_shader
  - GL_NV_multisample_coverage
  - GL_NV_multisample_filter_hint
  - GL_NV_occlusion_query
  - GL_NV_packed_depth_stencil
  - GL_NV_parameter_buffer_object
  - GL_NV_parameter_buffer_object2
  - GL_NV_path_rendering
  - GL_NV_path_rendering_shared_edge
  - GL_NV_pixel_data_range
  - GL_NV_point_sprite
  - GL_NV_primitive_restart
  - GL_NV_query_resource
  - GL_NV_query_resource_tag
  - GL_NV_register_combiners
  - GL_NV_register_combiners2
  - GL_NV_representative_fragment_test
  - GL_NV_sample_locations
  - GL_NV_sample_mask_override_coverage
  - GL_NV_scissor_exclusive
  - GL_NV_shader_atomic_counters
  - GL_NV_shader_atomic_float
  - GL_NV_shader_atomic_float64
  - GL_NV_shader_atomic_fp16_vector
  - GL_NV_shader_atomic_int64
  - GL_NV_shader_buffer_load
  - GL_NV_shader_storage_buffer_object
  - GL_NV_shader_subgroup_partitioned
  - GL_NV_shader_texture_footprint
  - GL_NV_shading_rate_image
  - GL_NV_stereo_view_rendering
  - GL_NV_texgen_reflection
  - GL_NV_texture_barrier
  - GL_NV_texture_compression_vtc
  - GL_NV_texture_env_combine4
  - GL_NV_texture_multisample
  - GL_NV_texture_rectangle
  - GL_NV_texture_rectangle_compressed
  - GL_NV_texture_shader
  - GL_NV_texture_shader2
  - GL_NV_texture_shader3
  - GL_NV_transform_feedback
  - GL_NV_transform_feedback2
  - GL_NV_uniform_buffer_unified_memory
  - GL_NV_vertex_array_range
  - GL_NV_vertex_array_range2
  - GL_NV_vertex_attrib_integer_64bit
  - GL_NV_vertex_buffer_unified_memory
  - GL_NV_vertex_program
  - GL_NV_vertex_program1_1
  - GL_NV_vertex_program2
  - GL_NV_vertex_program2_option
  - GL_NV_vertex_program3
  - GL_NV_viewport_array2
  - GL_NV_viewport_swizzle
  - GL_NVX_conditional_render
  - GL_NVX_linked_gpu_multicast
  - GL_NV_gpu_multicast
  - GL_NVX_gpu_multicast2
  - GL_NVX_progress_fence
  - GL_NVX_gpu_memory_info
  - GL_NVX_multigpu_info
  - GL_NVX_nvenc_interop
  - GL_NV_shader_thread_group
  - GL_NV_shader_thread_shuffle
  - GL_KHR_blend_equation_advanced
  - GL_KHR_blend_equation_advanced_coherent
  - GL_OVR_multiview
  - GL_OVR_multiview2
  - GL_SGIS_generate_mipmap
  - GL_SGIS_texture_lod
  - GL_SGIX_depth_texture
  - GL_SGIX_shadow
  - GL_SUN_slice_accum
  - GL_WIN_swap_hint
  - WGL_EXT_swap_control
  - WGL_ARB_buffer_region
  - WGL_ARB_create_context
  - WGL_ARB_create_context_no_error
  - WGL_ARB_create_context_profile
  - WGL_ARB_create_context_robustness
  - WGL_ARB_context_flush_control
  - WGL_ARB_extensions_string
  - WGL_ARB_make_current_read
  - WGL_ARB_multisample
  - WGL_ARB_pbuffer
  - WGL_ARB_pixel_format
  - WGL_ARB_pixel_format_float
  - WGL_ARB_render_texture
  - WGL_ATI_pixel_format_float
  - WGL_EXT_colorspace
  - WGL_EXT_create_context_es_profile
  - WGL_EXT_create_context_es2_profile
  - WGL_EXT_extensions_string
  - WGL_EXT_framebuffer_sRGB
  - WGL_EXT_pixel_format_packed_float
  - WGL_EXT_swap_control_tear
  - WGL_NVX_DX_interop
  - WGL_NV_DX_interop
  - WGL_NV_DX_interop2
  - WGL_NV_copy_image
  - WGL_NV_delay_before_swap
  - WGL_NV_float_buffer
  - WGL_NV_multisample_coverage
  - WGL_NV_multigpu_context
  - WGL_NV_render_depth_texture
  - WGL_NV_render_texture_rectangle

- OpenGL SPIR-V Extensions: 11
  - SPV_KHR_post_depth_coverage
  - SPV_KHR_shader_atomic_counter_ops
  - SPV_KHR_shader_ballot
  - SPV_KHR_shader_draw_parameters
  - SPV_KHR_storage_buffer_storage_class
  - SPV_KHR_subgroup_vote
  - SPV_NV_geometry_shader_passthrough
  - SPV_NV_sample_mask_override_coverage
  - SPV_NV_shader_subgroup_partitioned
  - SPV_NV_stereo_view_rendering
  - SPV_NV_viewport_array2

GeForce 460.89

GeForce 460.89 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10. Not sure (because I didn’t checked the OpenGL extensions exposed by the RTX 3060 vs RTX 2070), but it seems that this new driver adds two new OpenGL extensions:

GL_NV_primitive_shading_rate
GL_NV_texture_dirty_tile_map

- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce RTX 3060 Ti/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 460.89
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 433 extensions (GL=401 and WGL=32)

GeForce 461.09

GeForce 461.09 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10.

- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce RTX 3060 Ti/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 461.09
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 433 extensions (GL=401 and WGL=32)

 

Vulkan support

GeForce 460.79

GeForce 460.79 exposes Vulkan 1.2.155 and 134 device extensions for a GeForce RTX 2080 on Windows 10 (v2004). And nice news, official Khronos raytracing extensions (Vulkan 1.2.162) have been added:

– VK_KHR_acceleration_structure
– VK_KHR_ray_query
– VK_KHR_ray_tracing_pipeline

- Device 1
  - name: GeForce RTX 2080
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 10DE-1E87
  - API version: 1.2.155
  - NVIDIA driver version: 460.79.0.0
  - VK_KHR_driver_properties information:
    - driverName: NVIDIA
    - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR
    - driverID: 4
    - conformanceVersion: 1.2.0.4
    - driverInfo: 460.79

  - # of extensions => 134
  - 001/ VK_KHR_16bit_storage
  - 002/ VK_KHR_8bit_storage
  - 003/ VK_KHR_bind_memory2
  - 004/ VK_KHR_buffer_device_address
  - 005/ VK_KHR_copy_commands2
  - 006/ VK_KHR_create_renderpass2
  - 007/ VK_KHR_dedicated_allocation
  - 008/ VK_KHR_deferred_host_operations
  - 009/ VK_KHR_depth_stencil_resolve
  - 010/ VK_KHR_descriptor_update_template
  - 011/ VK_KHR_device_group
  - 012/ VK_KHR_draw_indirect_count
  - 013/ VK_KHR_driver_properties
  - 014/ VK_KHR_external_fence
  - 015/ VK_KHR_external_fence_win32
  - 016/ VK_KHR_external_memory
  - 017/ VK_KHR_external_memory_win32
  - 018/ VK_KHR_external_semaphore
  - 019/ VK_KHR_external_semaphore_win32
  - 020/ VK_KHR_fragment_shading_rate
  - 021/ VK_KHR_get_memory_requirements2
  - 022/ VK_KHR_image_format_list
  - 023/ VK_KHR_imageless_framebuffer
  - 024/ VK_KHR_maintenance1
  - 025/ VK_KHR_maintenance2
  - 026/ VK_KHR_maintenance3
  - 027/ VK_KHR_multiview
  - 028/ VK_KHR_pipeline_executable_properties
  - 029/ VK_KHR_pipeline_library
  - 030/ VK_KHR_push_descriptor
  - 031/ VK_KHR_relaxed_block_layout
  - 032/ VK_KHR_sampler_mirror_clamp_to_edge
  - 033/ VK_KHR_sampler_ycbcr_conversion
  - 034/ VK_KHR_separate_depth_stencil_layouts
  - 035/ VK_KHR_shader_atomic_int64
  - 036/ VK_KHR_shader_clock
  - 037/ VK_KHR_shader_draw_parameters
  - 038/ VK_KHR_shader_float16_int8
  - 039/ VK_KHR_shader_float_controls
  - 040/ VK_KHR_shader_non_semantic_info
  - 041/ VK_KHR_shader_subgroup_extended_types
  - 042/ VK_KHR_shader_terminate_invocation
  - 043/ VK_KHR_spirv_1_4
  - 044/ VK_KHR_storage_buffer_storage_class
  - 045/ VK_KHR_swapchain
  - 046/ VK_KHR_swapchain_mutable_format
  - 047/ VK_KHR_timeline_semaphore
  - 048/ VK_KHR_uniform_buffer_standard_layout
  - 049/ VK_KHR_variable_pointers
  - 050/ VK_KHR_vulkan_memory_model
  - 051/ VK_KHR_win32_keyed_mutex
  - 052/ VK_EXT_4444_formats
  - 053/ VK_EXT_blend_operation_advanced
  - 054/ VK_EXT_buffer_device_address
  - 055/ VK_EXT_calibrated_timestamps
  - 056/ VK_EXT_conditional_rendering
  - 057/ VK_EXT_conservative_rasterization
  - 058/ VK_EXT_custom_border_color
  - 059/ VK_EXT_depth_clip_enable
  - 060/ VK_EXT_depth_range_unrestricted
  - 061/ VK_EXT_descriptor_indexing
  - 062/ VK_EXT_discard_rectangles
  - 063/ VK_EXT_extended_dynamic_state
  - 064/ VK_EXT_external_memory_host
  - 065/ VK_EXT_fragment_shader_interlock
  - 066/ VK_EXT_full_screen_exclusive
  - 067/ VK_EXT_hdr_metadata
  - 068/ VK_EXT_host_query_reset
  - 069/ VK_EXT_image_robustness
  - 070/ VK_EXT_index_type_uint8
  - 071/ VK_EXT_inline_uniform_block
  - 072/ VK_EXT_line_rasterization
  - 073/ VK_EXT_memory_budget
  - 074/ VK_EXT_memory_priority
  - 075/ VK_EXT_pci_bus_info
  - 076/ VK_EXT_pipeline_creation_cache_control
  - 077/ VK_EXT_pipeline_creation_feedback
  - 078/ VK_EXT_post_depth_coverage
  - 079/ VK_EXT_private_data
  - 080/ VK_EXT_robustness2
  - 081/ VK_EXT_sample_locations
  - 082/ VK_EXT_sampler_filter_minmax
  - 083/ VK_EXT_scalar_block_layout
  - 084/ VK_EXT_separate_stencil_usage
  - 085/ VK_EXT_shader_atomic_float
  - 086/ VK_EXT_shader_demote_to_helper_invocation
  - 087/ VK_EXT_shader_image_atomic_int64
  - 088/ VK_EXT_shader_subgroup_ballot
  - 089/ VK_EXT_shader_subgroup_vote
  - 090/ VK_EXT_shader_viewport_index_layer
  - 091/ VK_EXT_subgroup_size_control
  - 092/ VK_EXT_texel_buffer_alignment
  - 093/ VK_EXT_tooling_info
  - 094/ VK_EXT_transform_feedback
  - 095/ VK_EXT_vertex_attribute_divisor
  - 096/ VK_EXT_ycbcr_image_arrays
  - 097/ VK_NV_acquire_winrt_display
  - 098/ VK_NV_clip_space_w_scaling
  - 099/ VK_NV_compute_shader_derivatives
  - 100/ VK_NV_cooperative_matrix
  - 101/ VK_NV_corner_sampled_image
  - 102/ VK_NV_coverage_reduction_mode
  - 103/ VK_NV_cuda_kernel_launch
  - 104/ VK_NV_dedicated_allocation
  - 105/ VK_NV_dedicated_allocation_image_aliasing
  - 106/ VK_NV_device_diagnostic_checkpoints
  - 107/ VK_NV_device_diagnostics_config
  - 108/ VK_NV_device_generated_commands
  - 109/ VK_NV_external_memory
  - 110/ VK_NV_external_memory_win32
  - 111/ VK_NV_fill_rectangle
  - 112/ VK_NV_fragment_coverage_to_color
  - 113/ VK_NV_fragment_shader_barycentric
  - 114/ VK_NV_fragment_shading_rate_enums
  - 115/ VK_NV_framebuffer_mixed_samples
  - 116/ VK_NV_geometry_shader_passthrough
  - 117/ VK_NV_mesh_shader
  - 118/ VK_NV_ray_tracing
  - 119/ VK_NV_representative_fragment_test
  - 120/ VK_NV_sample_mask_override_coverage
  - 121/ VK_NV_scissor_exclusive
  - 122/ VK_NV_shader_image_footprint
  - 123/ VK_NV_shader_sm_builtins
  - 124/ VK_NV_shader_subgroup_partitioned
  - 125/ VK_NV_shading_rate_image
  - 126/ VK_NV_viewport_array2
  - 127/ VK_NV_viewport_swizzle
  - 128/ VK_NV_win32_keyed_mutex
  - 129/ VK_NVX_binary_import
  - 130/ VK_NVX_image_view_handle
  - 131/ VK_NVX_multiview_per_view_attributes
  - 132/ VK_KHR_acceleration_structure
  - 133/ VK_KHR_ray_query
  - 134/ VK_KHR_ray_tracing_pipeline

  - # of layers => 1
  - 001/ VK_LAYER_NV_optimus

  - # of memory heaps => 3
  - heap 1 => 8010 MB
  - heap 2 => 8157 MB
  - heap 3 => 246 MB

  - # of features => 55
  - 001/ robustBufferAccess => 1
  - 002/ fullDrawIndexUint32 => 1
  - 003/ imageCubeArray => 1
  - 004/ independentBlend => 1
  - 005/ geometryShader => 1
  - 006/ tessellationShader => 1
  - 007/ sampleRateShading => 1
  - 008/ dualSrcBlend => 1
  - 009/ logicOp => 1
  - 010/ multiDrawIndirect => 1
  - 011/ drawIndirectFirstInstance => 1
  - 012/ depthClamp => 1
  - 013/ depthBiasClamp => 1
  - 014/ fillModeNonSolid => 1
  - 015/ depthBounds => 1
  - 016/ wideLines => 1
  - 017/ largePoints => 1
  - 018/ alphaToOne => 1
  - 019/ multiViewport => 1
  - 020/ samplerAnisotropy => 1
  - 021/ textureCompressionETC2 => 0
  - 022/ textureCompressionASTC_LDR => 0
  - 023/ textureCompressionBC => 1
  - 024/ occlusionQueryPrecise => 1
  - 025/ pipelineStatisticsQuery => 1
  - 026/ vertexPipelineStoresAndAtomics => 1
  - 027/ fragmentStoresAndAtomics => 1
  - 028/ shaderTessellationAndGeometryPointSize => 1
  - 029/ shaderImageGatherExtended => 1
  - 030/ shaderStorageImageExtendedFormats => 1
  - 031/ shaderStorageImageMultisample => 1
  - 032/ shaderStorageImageReadWithoutFormat => 1
  - 033/ shaderStorageImageWriteWithoutFormat => 1
  - 034/ shaderUniformBufferArrayDynamicIndexing => 1
  - 035/ shaderSampledImageArrayDynamicIndexing => 1
  - 036/ shaderStorageBufferArrayDynamicIndexing => 1
  - 037/ shaderStorageImageArrayDynamicIndexing => 1
  - 038/ shaderClipDistance => 1
  - 039/ shaderCullDistance => 1
  - 040/ shaderFloat64 => 1
  - 041/ shaderInt64 => 1
  - 042/ shaderInt16 => 1
  - 043/ shaderResourceResidency => 1
  - 044/ shaderResourceMinLod => 1
  - 045/ sparseBinding => 1
  - 046/ sparseResidencyBuffer => 1
  - 047/ sparseResidencyImage2D => 1
  - 048/ sparseResidencyImage3D => 1
  - 049/ sparseResidency2Samples => 1
  - 050/ sparseResidency4Samples => 1
  - 051/ sparseResidency8Samples => 1
  - 052/ sparseResidency16Samples => 1
  - 053/ sparseResidencyAliased => 1
  - 054/ variableMultisampleRate => 1
  - 055/ inheritedQueries => 1

  - # of hardware limits => 106
    - 001/ maxImageDimension1D => 32768
    - 002/ maxImageDimension2D => 32768
    - 003/ maxImageDimension3D => 16384
    - 004/ maxImageDimensionCube => 32768
    - 005/ maxImageArrayLayers => 2048
    - 006/ maxTexelBufferElements => 134217728
    - 007/ maxUniformBufferRange => 65536
    - 008/ maxStorageBufferRange => 4294967295
    - 009/ maxPushConstantsSize => 256
    - 010/ maxMemoryAllocationCount => 4096
    - 011/ maxSamplerAllocationCount => 4000
    - 012/ bufferImageGranularity => 1024
    - 013/ sparseAddressSpaceSize => 1099511627775
    - 014/ maxBoundDescriptorSets => 32
    - 015/ maxPerStageDescriptorSamplers => 1048576
    - 016/ maxSamplerAllocationCount => 1048576
    - 017/ maxPerStageDescriptorStorageBuffers => 1048576
    - 018/ maxPerStageDescriptorSampledImages => 1048576
    - 019/ maxPerStageDescriptorStorageImages => 1048576
    - 020/ maxPerStageDescriptorInputAttachments => 1048576
    - 021/ maxPerStageResources => 4294967295
    - 022/ maxDescriptorSetSamplers => 1048576
    - 023/ maxDescriptorSetUniformBuffers => 1048576
    - 024/ maxDescriptorSetUniformBuffersDynamic => 15
    - 025/ maxDescriptorSetStorageBuffers => 1048576
    - 026/ maxDescriptorSetStorageBuffersDynamic => 16
    - 027/ maxDescriptorSetSampledImages => 1048576
    - 028/ maxDescriptorSetStorageImages => 1048576
    - 029/ maxDescriptorSetInputAttachments => 1048576
    - 030/ maxVertexInputAttributes => 32
    - 031/ maxVertexInputBindings => 32
    - 032/ maxVertexInputAttributeOffset => 2047
    - 033/ maxVertexInputBindingStride => 2048
    - 034/ maxVertexOutputComponents => 128
    - 035/ maxTessellationGenerationLevel => 64
    - 036/ maxTessellationPatchSize => 32
    - 037/ maxTessellationControlPerVertexInputComponents => 128
    - 038/ maxTessellationControlPerVertexOutputComponents => 128
    - 039/ maxTessellationControlPerPatchOutputComponents => 120
    - 040/ maxTessellationControlTotalOutputComponents => 4216
    - 041/ maxTessellationEvaluationInputComponents => 128
    - 042/ maxTessellationEvaluationOutputComponents => 128
    - 043/ maxGeometryShaderInvocations => 32
    - 044/ maxGeometryInputComponents => 128
    - 045/ maxGeometryOutputComponents => 128
    - 046/ maxGeometryOutputVertices => 1024
    - 047/ maxGeometryTotalOutputComponents => 1024
    - 048/ maxFragmentInputComponents => 128
    - 049/ maxFragmentOutputAttachments => 8
    - 050/ maxFragmentDualSrcAttachments => 1
    - 051/ maxFragmentCombinedOutputResources => 16
    - 052/ maxComputeSharedMemorySize => 49152
    - 053/ maxComputeSharedMemorySize => 2147483647 x 65535 x 65535
    - 054/ maxComputeWorkGroupInvocations => 1024
    - 055/ maxComputeWorkGroupSize => 1024 x 1024 x 64
    - 056/ subPixelPrecisionBits => 8
    - 057/ subTexelPrecisionBits => 8
    - 058/ mipmapPrecisionBits => 8
    - 059/ maxDrawIndexedIndexValue => 4294967295
    - 060/ maxDrawIndirectCount => 4294967295
    - 061/ maxSamplerLodBias => 15.000000
    - 062/ maxSamplerAnisotropy => 16.000000
    - 063/ maxViewports => 16
    - 064/ maxViewportDimensions => 32768 x 32768
    - 065/ viewportBoundsRange => -65536.000000 x 65536.000000
    - 066/ viewportSubPixelBits => 8
    - 067/ minMemoryMapAlignment => 64
    - 068/ minTexelBufferOffsetAlignment => 16
    - 069/ minUniformBufferOffsetAlignment => 64
    - 070/ minStorageBufferOffsetAlignment => 16
    - 071/ minTexelOffset => -8
    - 072/ maxTexelOffset => 7
    - 073/ minTexelGatherOffset => -32
    - 074/ maxTexelGatherOffset => 31
    - 075/ minInterpolationOffset => -0.500000
    - 076/ maxInterpolationOffset => 0.437500
    - 077/ subPixelInterpolationOffsetBits => 4
    - 078/ maxFramebufferWidth => 32768
    - 079/ maxFramebufferHeight => 32768
    - 080/ maxFramebufferLayers => 2048
    - 081/ framebufferColorSampleCounts => 15
    - 082/ framebufferDepthSampleCounts => 15
    - 083/ framebufferStencilSampleCounts => 31
    - 084/ framebufferNoAttachmentsSampleCounts => 31
    - 085/ maxColorAttachments => 8
    - 086/ sampledImageColorSampleCounts => 15
    - 087/ sampledImageIntegerSampleCounts => 15
    - 088/ sampledImageDepthSampleCounts => 15
    - 089/ sampledImageStencilSampleCounts => 31
    - 090/ storageImageSampleCounts => 15
    - 091/ maxSampleMaskWords => 1
    - 092/ timestampComputeAndGraphics => 1
    - 093/ timestampPeriod => 1.000000
    - 094/ maxClipDistances => 8
    - 095/ maxCullDistances => 8
    - 096/ maxCombinedClipAndCullDistances => 8
    - 097/ discreteQueuePriorities => 2
    - 098/ pointSizeRange => 1.000000 x 2047.937500
    - 099/ lineWidthRange => 1.000000 x 64.000000
    - 100/ pointSizeGranularity => 0.062500
    - 101/ lineWidthGranularity => 0.062500
    - 102/ strictLines => 1
    - 103/ standardSampleLocations => 1
    - 104/ optimalBufferCopyOffsetAlignment => 1
    - 105/ optimalBufferCopyRowPitchAlignment => 1
    - 106/ nonCoherentAtomSize => 64

GeForce 460.89

GeForce 460.89 exposes Vulkan 1.2.155. It has the same Vulkan support than previous GeForce 460.79.

- Device 1
  - name: GeForce RTX 3060 Ti
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 10DE-2486
  - API version: 1.2.155
  - NVIDIA driver version: 460.89.0.0
  - VK_KHR_driver_properties information:
    - driverName: NVIDIA
    - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR
    - driverID: 4
    - conformanceVersion: 1.2.0.4
    - driverInfo: 460.89
  - # of extensions => 134

GeForce 461.09

GeForce 461.09 exposes Vulkan 1.2.155. It has the same Vulkan support than previous GeForce 460.89.

- Device 1
  - name: GeForce RTX 3060 Ti
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 10DE-2486
  - API version: 1.2.155
  - NVIDIA driver version: 461.9.0.0
  - VK_KHR_driver_properties information:
    - driverName: NVIDIA
    - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR
    - driverID: 4
    - conformanceVersion: 1.2.0.4
    - driverInfo: 461.09
  - # of extensions => 134


via (v460.89)
via (v461.09)





5 thoughts on “NVIDIA GeForce 460.79 Graphics Driver Released (Vulkan 1.2.155 + KHR Vulkan Ray Tracing) – Updated: 461.09”

  1. Stefan

    This driver silently adds support for:

    DEV_2230&SUBSYS_14591028 “NVIDIA RTX A6000” ; Dell
    DEV_2230&SUBSYS_1459103C “NVIDIA RTX A6000” ; HP
    DEV_2230&SUBSYS_145910DE “NVIDIA RTX A6000” ; NVIDIA
    DEV_2230&SUBSYS_145917AA “NVIDIA RTX A6000” ; Lenovo

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