
NVIDIA has released a new driver belonging to the R455 family (from version 455.xx to 459.xx). The GeForce 455 family supports the following GPU architectures: Ampere, Turing, Volta, Pascal, Kepler and Maxwell.
The GeForce 456.38 driver brings the following changes:
Game Ready for Fortnite RTX
This new Game Ready Driver provides support for Fortnite’s dramatic new update which adds ray-traced effects, NVIDIA DLSS, NVIDIA Reflex, and a custom RTX map. In addition, this release also provides optimal day-1 support for Halo 3: ODST and Mafia: The Definitive Edition
Gaming Technology
– Includes support for GeForce RTX 3080 and 3090 GPUs
– GeForce Experience Automatic Performance Tuning for GeForce RTX 30-series and RTX 20-series
– GeForce Experience in-game performance monitoring for GeForce GTX 600 series and above
– ShadowPlay gameplay recording now supports HDR on GTX 900-series and above (RTX 3090 can capture 8K 30fps HDR)
– NVIDIA Broadcast app with AI-powered noise removal and virtual background
– 5 New G-SYNC Compatible MonitorsNew Features and Other Changes
– Supports CUDA 11.1.
– SLI Profiles: added or updated the following SLI profiles: Baldur’s Gate 3, Comanche (NVIDIA Turing GPUs and later),
Crusader Kings III, Disintegration (NVIDIA Turing GPUs and later), Population Zero, RIDE 4 (NVIDIA Turing GPUs and later), Rocket Arena (NVIDIA Turing GPUs and later), The Blackout Club (NVIDIA Turing GPUs and later).
– Adds support for new G-SYNC compatible monitors.Fixed Issues in this Release
– [Batman Arkham Knight]: Enabling Hardware-accelerated GPU Scheduling on PhysX games results in lower frame rate.[2988376]
– [Call of Duty: Modern Warfare]: The game may intermittently see a drop in frame rate when ray tracing is enabled. [3050468]
– [Detroit: Become Human]: The game may crash. [3037846]
– [Forza Horizon 4]: Stuttering occurs in the game after racing a few laps. [3101001]
– [Horizon Zero Dawn The Complete Edition]: Flickering and texture corruption occurs in game after setting Anisotropic Filtering to 16x from the NVIDIA Control Panel. [200638389]
– [madVR][MPC-HC]: Various HDR issues occur when using the madVR renderer with MPC-HC. [3038381]
– [Minecraft Java Edition;]: The game may crash when launched with XSplit Broadcaster running in the background. [3052464]
– [World of Warcraft]: Objects randomly flicker. [3101638]
– Video playback on the secondary display lags/freezes while playing a game on the primary display if Hardware-accelerated GPU Scheduling is enabled [200586262]
– [Notebook]: Display is not detected when connected to Thunderbolt 3 port on HP Spectre x360 – 15t-df100 Notebook. [3087076]
– [Notebook][NVIDIA Control Panel]: With Clone mode set, only the Developer pages are visible in the NVIDIA Control Panel after hot-plugging a DisplayPort/HDMI Freesync display. [200637570]
– [Notebook]: When a game is played on the primary display and a YouTube video is played on the extended display, video playback is sluggish and stutters. [200586262]
– [Pascal GPU][Marvel’s Avengers]: The game may crash when switching windows [Alt+Tab] while the game is running. [3101682]
(2020.09.28) GeForce 456.55
Game Ready for NVIDIA Reflex Support for ‘Call of Duty: Modern Warfare’ and ‘Call of Duty: Warzone’
Our latest GeForce Game Ready driver provides support for NVIDIA Reflex in the blockbuster titles Call of Duty: Modern Warfare and Call of Duty: Warzone, as well as offers the best experience in Star Wars: Squadrons. The new Game Ready Driver also improves stability in certain games on RTX 30 Series GPUs.Fixed Issues
– [Omniverse 2020.2.4496]: Corruption occurs after switching from RTX Real-Time to RTX Path-Traced renderer. [200649160]
– [Vulkan games]: The GeForce Experience> Performance > Render Latency setting sometimes sticks at 0 on Vulkan games. [3129618]
– Multiple G-SYNC Compatible monitors were removed from the G-SYNC Compatible list in the driver. [3130059]
– There is a slight increase in the Windows Event Log CPU utilization. [200659659]
– NVIDIA Container service may crash upon resume from system sleep /hibernate mode. [200658281]
– [Notebook]: Performance Power Mode cannot be set from the NVIDIA Control Panel. [200657525]
(2020.10.02) GeForce 456.71 HotFix
GeForce Hotfix display driver version 456.71 is based on our latest Game Ready Driver 456.55.
The hotfix addresses the following issues:
Launching a game in full screen mode may trigger a black screen on adaptive sync monitors if G-SYNC is enabled
[Fortnite] Game may experience crash when using in-game RTX Shadows/Reflection
[Divinity: Original Sin 2 Definitive Edition] Enabling Hardware-accelerated GPU Scheduling results in lower frame rate
(2020.10.07) GeForce 456.71 WHQL
Game Ready for Call of Duty: Black Ops Cold War PC Beta
This new Game Ready Driver provides support for the upcoming Open Beta for Call of Duty: Black Ops Cold War. In addition, this driver enables support for NVIDIA Reflex in the Beta, allowing GeForce gamers to reduce system latency and improve responsiveness of gameplay.
Downloads
- latest version for win10 64-bit (desktop+notebook) @ Geeks3D
- latest version win7/8 64-bit (desktop) @ Geeks3D
- 456.71 win10 64-bit @ NVIDIA
- 456.71 win7/8 64-bit @ NVIDIA
- 456.71 HotFix win10 64-bit @ NVIDIA
- 456.55 win10 64-bit @ NVIDIA
- 456.55 win7/8 64-bit @ NVIDIA
- 456.38 win10 64-bit @ NVIDIA
- 456.38 win7/8 64-bit @ NVIDIA
GeForce 456.38

GeForce 456.55

GeForce 456.71

OpenGL support
GeForce 456.38
GeForce 456.38 exposes OpenGL 4.6 and 429 extensions for a GeForce RTX 2070 on Windows 10 (v2004). It’s the same OpenGL support than in 440.97.
- GL_VENDOR: NVIDIA Corporation - GL_RENDERER: GeForce RTX 2070/PCIe/SSE2 - GL_VERSION: 4.6.0 NVIDIA 456.38 - GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA - OpenGL Extensions: 429 extensions (GL=397 and WGL=32)
GeForce 456.55
GeForce 456.55 exposes the same OpenGL 4.6 support than R456.38.
- GL_VENDOR: NVIDIA Corporation - GL_RENDERER: GeForce RTX 2070/PCIe/SSE2 - GL_VERSION: 4.6.0 NVIDIA 456.55 - GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA - OpenGL Extensions: 429 extensions (GL=397 and WGL=32)
GeForce 456.71
GeForce 456.71 exposes the same OpenGL 4.6 support than R456.38.
- GL_VENDOR: NVIDIA Corporation - GL_RENDERER: GeForce RTX 2080/PCIe/SSE2 - GL_VERSION: 4.6.0 NVIDIA 456.71 - GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA - OpenGL Extensions: 429 extensions (GL=397 and WGL=32)
Vulkan support
GeForce 456.38
GeForce 456.38 exposes Vulkan 1.2.142 and 119 device extensions for a GeForce RTX 2070 on Windows 10 (v2004).
Four new device extensions have been added:
– VK_EXT_pipeline_creation_cache_control
– VK_EXT_private_data
– VK_EXT_robustness2
– VK_NV_low_latency
No trace of VK_KHR_ray_tracing, the official cross-vendor ray tracing extension…
Update (2020.09.24): @booner_k explained why VK_KHR_ray_tracing is not listed:
It’s currently provisional, which means it’s not permitted in release drivers until official release.
- Device 1 - name: GeForce RTX 2070 - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - device ID: 10DE-1F02 - API version: 1.2.142 - NVIDIA driver version: 456.38.0.0 - VK_KHR_driver_properties information: - driverName: NVIDIA - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR - driverID: 4 - conformanceVersion: 1.2.1.2 - driverInfo: 456.38 - # of extensions => 119 - 001/ VK_KHR_16bit_storage - 002/ VK_KHR_8bit_storage - 003/ VK_KHR_bind_memory2 - 004/ VK_KHR_buffer_device_address - 005/ VK_KHR_create_renderpass2 - 006/ VK_KHR_dedicated_allocation - 007/ VK_KHR_depth_stencil_resolve - 008/ VK_KHR_descriptor_update_template - 009/ VK_KHR_device_group - 010/ VK_KHR_draw_indirect_count - 011/ VK_KHR_driver_properties - 012/ VK_KHR_external_fence - 013/ VK_KHR_external_fence_win32 - 014/ VK_KHR_external_memory - 015/ VK_KHR_external_memory_win32 - 016/ VK_KHR_external_semaphore - 017/ VK_KHR_external_semaphore_win32 - 018/ VK_KHR_get_memory_requirements2 - 019/ VK_KHR_image_format_list - 020/ VK_KHR_imageless_framebuffer - 021/ VK_KHR_maintenance1 - 022/ VK_KHR_maintenance2 - 023/ VK_KHR_maintenance3 - 024/ VK_KHR_multiview - 025/ VK_KHR_pipeline_executable_properties - 026/ VK_KHR_push_descriptor - 027/ VK_KHR_relaxed_block_layout - 028/ VK_KHR_sampler_mirror_clamp_to_edge - 029/ VK_KHR_sampler_ycbcr_conversion - 030/ VK_KHR_separate_depth_stencil_layouts - 031/ VK_KHR_shader_atomic_int64 - 032/ VK_KHR_shader_clock - 033/ VK_KHR_shader_draw_parameters - 034/ VK_KHR_shader_float16_int8 - 035/ VK_KHR_shader_float_controls - 036/ VK_KHR_shader_non_semantic_info - 037/ VK_KHR_shader_subgroup_extended_types - 038/ VK_KHR_spirv_1_4 - 039/ VK_KHR_storage_buffer_storage_class - 040/ VK_KHR_swapchain - 041/ VK_KHR_swapchain_mutable_format - 042/ VK_KHR_timeline_semaphore - 043/ VK_KHR_uniform_buffer_standard_layout - 044/ VK_KHR_variable_pointers - 045/ VK_KHR_vulkan_memory_model - 046/ VK_KHR_win32_keyed_mutex - 047/ VK_EXT_blend_operation_advanced - 048/ VK_EXT_buffer_device_address - 049/ VK_EXT_calibrated_timestamps - 050/ VK_EXT_conditional_rendering - 051/ VK_EXT_conservative_rasterization - 052/ VK_EXT_custom_border_color - 053/ VK_EXT_depth_clip_enable - 054/ VK_EXT_depth_range_unrestricted - 055/ VK_EXT_descriptor_indexing - 056/ VK_EXT_discard_rectangles - 057/ VK_EXT_external_memory_host - 058/ VK_EXT_fragment_shader_interlock - 059/ VK_EXT_full_screen_exclusive - 060/ VK_EXT_hdr_metadata - 061/ VK_EXT_host_query_reset - 062/ VK_EXT_index_type_uint8 - 063/ VK_EXT_inline_uniform_block - 064/ VK_EXT_line_rasterization - 065/ VK_EXT_memory_budget - 066/ VK_EXT_memory_priority - 067/ VK_EXT_pci_bus_info - 068/ VK_EXT_pipeline_creation_cache_control - 069/ VK_EXT_pipeline_creation_feedback - 070/ VK_EXT_post_depth_coverage - 071/ VK_EXT_private_data - 072/ VK_EXT_robustness2 - 073/ VK_EXT_sample_locations - 074/ VK_EXT_sampler_filter_minmax - 075/ VK_EXT_scalar_block_layout - 076/ VK_EXT_separate_stencil_usage - 077/ VK_EXT_shader_demote_to_helper_invocation - 078/ VK_EXT_shader_subgroup_ballot - 079/ VK_EXT_shader_subgroup_vote - 080/ VK_EXT_shader_viewport_index_layer - 081/ VK_EXT_subgroup_size_control - 082/ VK_EXT_texel_buffer_alignment - 083/ VK_EXT_tooling_info - 084/ VK_EXT_transform_feedback - 085/ VK_EXT_vertex_attribute_divisor - 086/ VK_EXT_ycbcr_image_arrays - 087/ VK_NV_clip_space_w_scaling - 088/ VK_NV_compute_shader_derivatives - 089/ VK_NV_cooperative_matrix - 090/ VK_NV_corner_sampled_image - 091/ VK_NV_coverage_reduction_mode - 092/ VK_NV_dedicated_allocation - 093/ VK_NV_dedicated_allocation_image_aliasing - 094/ VK_NV_device_diagnostic_checkpoints - 095/ VK_NV_device_diagnostics_config - 096/ VK_NV_device_generated_commands - 097/ VK_NV_external_memory - 098/ VK_NV_external_memory_win32 - 099/ VK_NV_fill_rectangle - 100/ VK_NV_fragment_coverage_to_color - 101/ VK_NV_fragment_shader_barycentric - 102/ VK_NV_framebuffer_mixed_samples - 103/ VK_NV_geometry_shader_passthrough - 104/ VK_NV_low_latency - 105/ VK_NV_mesh_shader - 106/ VK_NV_ray_tracing - 107/ VK_NV_representative_fragment_test - 108/ VK_NV_sample_mask_override_coverage - 109/ VK_NV_scissor_exclusive - 110/ VK_NV_shader_image_footprint - 111/ VK_NV_shader_sm_builtins - 112/ VK_NV_shader_subgroup_partitioned - 113/ VK_NV_shading_rate_image - 114/ VK_NV_viewport_array2 - 115/ VK_NV_viewport_swizzle - 116/ VK_NV_win32_keyed_mutex - 117/ VK_NVX_binary_import - 118/ VK_NVX_image_view_handle - 119/ VK_NVX_multiview_per_view_attributes - # of layers => 1 - 001/ VK_LAYER_NV_optimus - # of memory heaps => 3 - heap 1 => 8031 MB - heap 2 => 16352 MB - heap 3 => 246 MB - # of features => 55 - 001/ robustBufferAccess => 1 - 002/ fullDrawIndexUint32 => 1 - 003/ imageCubeArray => 1 - 004/ independentBlend => 1 - 005/ geometryShader => 1 - 006/ tessellationShader => 1 - 007/ sampleRateShading => 1 - 008/ dualSrcBlend => 1 - 009/ logicOp => 1 - 010/ multiDrawIndirect => 1 - 011/ drawIndirectFirstInstance => 1 - 012/ depthClamp => 1 - 013/ depthBiasClamp => 1 - 014/ fillModeNonSolid => 1 - 015/ depthBounds => 1 - 016/ wideLines => 1 - 017/ largePoints => 1 - 018/ alphaToOne => 1 - 019/ multiViewport => 1 - 020/ samplerAnisotropy => 1 - 021/ textureCompressionETC2 => 0 - 022/ textureCompressionASTC_LDR => 0 - 023/ textureCompressionBC => 1 - 024/ occlusionQueryPrecise => 1 - 025/ pipelineStatisticsQuery => 1 - 026/ vertexPipelineStoresAndAtomics => 1 - 027/ fragmentStoresAndAtomics => 1 - 028/ shaderTessellationAndGeometryPointSize => 1 - 029/ shaderImageGatherExtended => 1 - 030/ shaderStorageImageExtendedFormats => 1 - 031/ shaderStorageImageMultisample => 1 - 032/ shaderStorageImageReadWithoutFormat => 1 - 033/ shaderStorageImageWriteWithoutFormat => 1 - 034/ shaderUniformBufferArrayDynamicIndexing => 1 - 035/ shaderSampledImageArrayDynamicIndexing => 1 - 036/ shaderStorageBufferArrayDynamicIndexing => 1 - 037/ shaderStorageImageArrayDynamicIndexing => 1 - 038/ shaderClipDistance => 1 - 039/ shaderCullDistance => 1 - 040/ shaderFloat64 => 1 - 041/ shaderInt64 => 1 - 042/ shaderInt16 => 1 - 043/ shaderResourceResidency => 1 - 044/ shaderResourceMinLod => 1 - 045/ sparseBinding => 1 - 046/ sparseResidencyBuffer => 1 - 047/ sparseResidencyImage2D => 1 - 048/ sparseResidencyImage3D => 1 - 049/ sparseResidency2Samples => 1 - 050/ sparseResidency4Samples => 1 - 051/ sparseResidency8Samples => 1 - 052/ sparseResidency16Samples => 1 - 053/ sparseResidencyAliased => 1 - 054/ variableMultisampleRate => 1 - 055/ inheritedQueries => 1 - # of hardware limits => 106 - 001/ maxImageDimension1D => 32768 - 002/ maxImageDimension2D => 32768 - 003/ maxImageDimension3D => 16384 - 004/ maxImageDimensionCube => 32768 - 005/ maxImageArrayLayers => 2048 - 006/ maxTexelBufferElements => 134217728 - 007/ maxUniformBufferRange => 65536 - 008/ maxStorageBufferRange => 4294967295 - 009/ maxPushConstantsSize => 256 - 010/ maxMemoryAllocationCount => 4096 - 011/ maxSamplerAllocationCount => 4000 - 012/ bufferImageGranularity => 1024 - 013/ sparseAddressSpaceSize => 1099511627775 - 014/ maxBoundDescriptorSets => 32 - 015/ maxPerStageDescriptorSamplers => 1048576 - 016/ maxSamplerAllocationCount => 1048576 - 017/ maxPerStageDescriptorStorageBuffers => 1048576 - 018/ maxPerStageDescriptorSampledImages => 1048576 - 019/ maxPerStageDescriptorStorageImages => 1048576 - 020/ maxPerStageDescriptorInputAttachments => 1048576 - 021/ maxPerStageResources => 4294967295 - 022/ maxDescriptorSetSamplers => 1048576 - 023/ maxDescriptorSetUniformBuffers => 1048576 - 024/ maxDescriptorSetUniformBuffersDynamic => 15 - 025/ maxDescriptorSetStorageBuffers => 1048576 - 026/ maxDescriptorSetStorageBuffersDynamic => 16 - 027/ maxDescriptorSetSampledImages => 1048576 - 028/ maxDescriptorSetStorageImages => 1048576 - 029/ maxDescriptorSetInputAttachments => 1048576 - 030/ maxVertexInputAttributes => 32 - 031/ maxVertexInputBindings => 32 - 032/ maxVertexInputAttributeOffset => 2047 - 033/ maxVertexInputBindingStride => 2048 - 034/ maxVertexOutputComponents => 128 - 035/ maxTessellationGenerationLevel => 64 - 036/ maxTessellationPatchSize => 32 - 037/ maxTessellationControlPerVertexInputComponents => 128 - 038/ maxTessellationControlPerVertexOutputComponents => 128 - 039/ maxTessellationControlPerPatchOutputComponents => 120 - 040/ maxTessellationControlTotalOutputComponents => 4216 - 041/ maxTessellationEvaluationInputComponents => 128 - 042/ maxTessellationEvaluationOutputComponents => 128 - 043/ maxGeometryShaderInvocations => 32 - 044/ maxGeometryInputComponents => 128 - 045/ maxGeometryOutputComponents => 128 - 046/ maxGeometryOutputVertices => 1024 - 047/ maxGeometryTotalOutputComponents => 1024 - 048/ maxFragmentInputComponents => 128 - 049/ maxFragmentOutputAttachments => 8 - 050/ maxFragmentDualSrcAttachments => 1 - 051/ maxFragmentCombinedOutputResources => 16 - 052/ maxComputeSharedMemorySize => 49152 - 053/ maxComputeSharedMemorySize => 2147483647 x 65535 x 65535 - 054/ maxComputeWorkGroupInvocations => 1024 - 055/ maxComputeWorkGroupSize => 1024 x 1024 x 64 - 056/ subPixelPrecisionBits => 8 - 057/ subTexelPrecisionBits => 8 - 058/ mipmapPrecisionBits => 8 - 059/ maxDrawIndexedIndexValue => 4294967295 - 060/ maxDrawIndirectCount => 4294967295 - 061/ maxSamplerLodBias => 15.000000 - 062/ maxSamplerAnisotropy => 16.000000 - 063/ maxViewports => 16 - 064/ maxViewportDimensions => 32768 x 32768 - 065/ viewportBoundsRange => -65536.000000 x 65536.000000 - 066/ viewportSubPixelBits => 8 - 067/ minMemoryMapAlignment => 64 - 068/ minTexelBufferOffsetAlignment => 16 - 069/ minUniformBufferOffsetAlignment => 64 - 070/ minStorageBufferOffsetAlignment => 16 - 071/ minTexelOffset => -8 - 072/ maxTexelOffset => 7 - 073/ minTexelGatherOffset => -32 - 074/ maxTexelGatherOffset => 31 - 075/ minInterpolationOffset => -0.500000 - 076/ maxInterpolationOffset => 0.437500 - 077/ subPixelInterpolationOffsetBits => 4 - 078/ maxFramebufferWidth => 32768 - 079/ maxFramebufferHeight => 32768 - 080/ maxFramebufferLayers => 2048 - 081/ framebufferColorSampleCounts => 15 - 082/ framebufferDepthSampleCounts => 15 - 083/ framebufferStencilSampleCounts => 31 - 084/ framebufferNoAttachmentsSampleCounts => 31 - 085/ maxColorAttachments => 8 - 086/ sampledImageColorSampleCounts => 15 - 087/ sampledImageIntegerSampleCounts => 15 - 088/ sampledImageDepthSampleCounts => 15 - 089/ sampledImageStencilSampleCounts => 31 - 090/ storageImageSampleCounts => 15 - 091/ maxSampleMaskWords => 1 - 092/ timestampComputeAndGraphics => 1 - 093/ timestampPeriod => 1.000000 - 094/ maxClipDistances => 8 - 095/ maxCullDistances => 8 - 096/ maxCombinedClipAndCullDistances => 8 - 097/ discreteQueuePriorities => 2 - 098/ pointSizeRange => 1.000000 x 2047.937500 - 099/ lineWidthRange => 1.000000 x 64.000000 - 100/ pointSizeGranularity => 0.062500 - 101/ lineWidthGranularity => 0.062500 - 102/ strictLines => 1 - 103/ standardSampleLocations => 1 - 104/ optimalBufferCopyOffsetAlignment => 1 - 105/ optimalBufferCopyRowPitchAlignment => 1 - 106/ nonCoherentAtomSize => 64
GeForce 456.55
GeForce 456.55 exposes the same Vulkan support than GeForce 456.38.
- Device 1 - name: GeForce RTX 2070 - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - device ID: 10DE-1F02 - API version: 1.2.142 - NVIDIA driver version: 456.55.0.0 - VK_KHR_driver_properties information: - driverName: NVIDIA - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR - driverID: 4 - conformanceVersion: 1.2.1.2 - driverInfo: 456.55 - # of extensions => 119
GeForce 456.71
GeForce 456.71 exposes the same Vulkan 1.2.142 support than GeForce 456.55.
https://developer.nvidia.com/cuda-downloads
https://docs.nvidia.com/cuda/cuda-toolkit-release-notes/index.html
“Added support for NVIDIA Ampere GPU architecture based GA10x GPUs GPUs (compute capability 8.6), including the GeForce RTX-30 series.”
https://www.nvidia.com/en-us/geforce/news/call-of-duty-black-ops-cold-war-pc-beta-game-ready-driver/
Nvidia GeForce 456.71 WHQL driver.