NVIDIA GeForce 445.75 Graphics Driver Released (Vulkan 1.1.126, DLSS 2.0 – Updated: R446.14)


NVIDIA logo

 
NVIDIA has released the first driver of the new R445 family (version 445.xx to 449.xx).

 

GeForce 445.75

Game Ready for Half-Life: Alyx
The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Half-Life: Alyx.

In addition, this release also provides optimal support for Resident Evil 3, Ghost Recon Breakpoint’s Ghost Experience update, and the addition of NVIDIA DLSS 2.0 to Control and MechWarrior 5: Mercenaries.

 
DLSS 2.0:

Powered by dedicated AI processors on GeForce RTX GPUs called Tensor Cores, DLSS 2.0 is a new and improved deep learning neural network that boosts frame rates while generating beautiful, crisp game images. It gives gamers the performance headroom to maximize ray tracing settings and increase output resolutions.

More information about DLSS 2.0 can be found in this article: NVIDIA DLSS 2.0: A Big Leap In AI Rendering

 

GeForce 445.87

Game Ready for the Minecraft with RTX Beta
The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for the Minecraft with RTX Beta. In addition, this release also provides optimal support for Call of Duty: Modern Warfare 2 Campaign Remastered, Saints Row: The Third Remastered, and SnowRunner.

Fixed Issues
– [GeForce RTX 2080 Ti][Rise Of The Tomb Raider – DirectX 12]: Blue-screen crash occurs after playing the game for 5-10 minutes. [2904755/2847526]
– [Doom Eternal]: There is black flickering in the game. [2904116]
– Some DirectX 11 games may fail to launch when Image Sharpening is enabled from the NVIDIA Control Panel: [2901920]
– [Notebook]: Graphical corruption may occur after resume from display sleep. [2859247]

 

GeForce 445.98 Hotfix

NVIDIA has published an hotfix driver for Windows 10 only based on the previous Game Ready driver 445.87:

This Hotfix driver resolves the following issues:
– Notebooks with Maxwell generation GPUs may experience higher GPU utilization during game play leading to reduced battery life and higher temperature
– Fixed an issue where the shader cache was sometimes incorrectly purged on app launch
– Some games may appear very bright when HDR is enabled
– [F1 2019]: Game may randomly crash to desktop
– [Overwatch]: Improves game stability
– Fixes driver installation issue on Colorful GeForce GTX 1650

 

GeForce 446.14

NVIDIA has published a new WHQL driver for Windows 10/7:

Game Ready for the Valorant
The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Valorant. In addition, this release also provides optimal support for Minecraft Dungeons, Disintegration, and Crucible.

New Features and Other Changes
– Added Variable Rate Supersampling (VRSS) support for Onward.

Fixed Issues in this Release
– [Notebook]: Notebooks with Maxwell generation GPUs may experience higher GPU utilization during game play leading to reduced battery life and higher temperatures. [2929921/200608270]
– [SLI]: Major frame time spikes occur in multiple games.[2903264]
– [HDR]: Some games may appear very bright when HDR is enabled. [2909218]
– [Overwatch]: Improved game stability. [2938981]
– [Monster Hunter World Iceborne]: Artifacts appear in the game. [2903858]
– [Resident Evil 3 Remake][DirectX 12]: Some objects in the game may flicker. [2938095]
– [F1 2019]: The game may randomly crash to the desktop. [200608572]
– Fixed an issue where the shader cache was sometimes incorrectly purged upon launching an application. [2937218]
– Fixed driver installation issue on Colorful GeForce GTX 1650. [2919568]
– Corsair iCUE program triggers Geforce Overlay. [200614189]

 

Downloads

 

GeForce 445.75


NVIDIA GeForce 445.75 + GPU Caps Viewer + GeForce RTX 2070

GeForce 445.87


NVIDIA GeForce 445.87 + GPU Caps Viewer + GeForce RTX 2070

GeForce 445.98


NVIDIA GeForce 445.98 HF + GPU Caps Viewer + GeForce RTX 2070

GeForce 446.14


NVIDIA GeForce 446.14 + GPU Caps Viewer + GeForce RTX 2070

 

OpenGL support

GeForce 445.75

GeForce 445.75 exposes OpenGL 4.6 and 429 extensions for a GeForce RTX 2070 on Windows 10 (v1909). It’s the same OpenGL support than in 440.97.

- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce RTX 2070/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 445.75
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 429 extensions (GL=397 and WGL=32)

GeForce 445.87

GeForce 445.87 exposes the same OpenGL 4.6 support than R445.75.

- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce RTX 2070/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 445.87
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 429 extensions (GL=397 and WGL=32)

GeForce 445.98

GeForce 445.98 exposes the same OpenGL 4.6 support than R445.75.

 GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce RTX 2070/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 445.98
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 429 extensions (GL=397 and WGL=32)

GeForce 446.14

GeForce 446.14 exposes the same OpenGL 4.6 support than R445.75.

- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce RTX 2070/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 446.14
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 429 extensions (GL=397 and WGL=32)

 

Vulkan support

GeForce 445.75

GeForce 445.75 exposes Vulkan 1.1.126 and 110 device extensions for a GeForce RTX 2070 on Windows 10 (v1909).

The following new device extensions have been added:
– VK_KHR_shader_clock
– VK_KHR_spirv_1_4
– VK_KHR_shader_subgroup_extended_types
– VK_NV_device_diagnostics_config

- Device 1
  - name: GeForce RTX 2070
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 10DE-1F02
  - API version: 1.1.126
  - NVIDIA driver version: 445.75.0.0

  - VK_KHR_driver_properties information:
    - driverName: NVIDIA
    - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR
    - driverID: 4
    - conformanceVersion: 1.1.0.6
    - driverInfo: 445.75

  - # of extensions => 110
  - 001/ VK_KHR_8bit_storage
  - 002/ VK_KHR_16bit_storage
  - 003/ VK_KHR_bind_memory2
  - 004/ VK_KHR_create_renderpass2
  - 005/ VK_KHR_dedicated_allocation
  - 006/ VK_KHR_depth_stencil_resolve
  - 007/ VK_KHR_descriptor_update_template
  - 008/ VK_KHR_device_group
  - 009/ VK_KHR_draw_indirect_count
  - 010/ VK_KHR_driver_properties
  - 011/ VK_KHR_external_fence
  - 012/ VK_KHR_external_fence_win32
  - 013/ VK_KHR_external_memory
  - 014/ VK_KHR_external_memory_win32
  - 015/ VK_KHR_external_semaphore
  - 016/ VK_KHR_external_semaphore_win32
  - 017/ VK_KHR_get_memory_requirements2
  - 018/ VK_KHR_image_format_list
  - 019/ VK_KHR_imageless_framebuffer
  - 020/ VK_KHR_maintenance1
  - 021/ VK_KHR_maintenance2
  - 022/ VK_KHR_maintenance3
  - 023/ VK_KHR_multiview
  - 024/ VK_KHR_pipeline_executable_properties
  - 025/ VK_KHR_push_descriptor
  - 026/ VK_KHR_relaxed_block_layout
  - 027/ VK_KHR_sampler_mirror_clamp_to_edge
  - 028/ VK_KHR_sampler_ycbcr_conversion
  - 029/ VK_KHR_shader_atomic_int64
  - 030/ VK_KHR_shader_clock
  - 031/ VK_KHR_shader_draw_parameters
  - 032/ VK_KHR_shader_float16_int8
  - 033/ VK_KHR_shader_float_controls
  - 034/ VK_KHR_shader_subgroup_extended_types
  - 035/ VK_KHR_spirv_1_4
  - 036/ VK_KHR_storage_buffer_storage_class
  - 037/ VK_KHR_swapchain
  - 038/ VK_KHR_swapchain_mutable_format
  - 039/ VK_KHR_timeline_semaphore
  - 040/ VK_KHR_uniform_buffer_standard_layout
  - 041/ VK_KHR_variable_pointers
  - 042/ VK_KHR_vulkan_memory_model
  - 043/ VK_KHR_win32_keyed_mutex
  - 044/ VK_EXT_blend_operation_advanced
  - 045/ VK_EXT_buffer_device_address
  - 046/ VK_EXT_calibrated_timestamps
  - 047/ VK_EXT_conditional_rendering
  - 048/ VK_EXT_conservative_rasterization
  - 049/ VK_EXT_depth_clip_enable
  - 050/ VK_EXT_depth_range_unrestricted
  - 051/ VK_EXT_descriptor_indexing
  - 052/ VK_EXT_discard_rectangles
  - 053/ VK_EXT_external_memory_host
  - 054/ VK_EXT_fragment_shader_interlock
  - 055/ VK_EXT_full_screen_exclusive
  - 056/ VK_EXT_hdr_metadata
  - 057/ VK_EXT_host_query_reset
  - 058/ VK_EXT_index_type_uint8
  - 059/ VK_EXT_inline_uniform_block
  - 060/ VK_EXT_line_rasterization
  - 061/ VK_EXT_memory_budget
  - 062/ VK_EXT_memory_priority
  - 063/ VK_EXT_pci_bus_info
  - 064/ VK_EXT_pipeline_creation_feedback
  - 065/ VK_EXT_post_depth_coverage
  - 066/ VK_EXT_sample_locations
  - 067/ VK_EXT_sampler_filter_minmax
  - 068/ VK_EXT_scalar_block_layout
  - 069/ VK_EXT_separate_stencil_usage
  - 070/ VK_EXT_shader_demote_to_helper_invocation
  - 071/ VK_EXT_shader_subgroup_ballot
  - 072/ VK_EXT_shader_subgroup_vote
  - 073/ VK_EXT_shader_viewport_index_layer
  - 074/ VK_EXT_subgroup_size_control
  - 075/ VK_EXT_texel_buffer_alignment
  - 076/ VK_EXT_transform_feedback
  - 077/ VK_EXT_vertex_attribute_divisor
  - 078/ VK_EXT_ycbcr_image_arrays
  - 079/ VK_NV_clip_space_w_scaling
  - 080/ VK_NV_compute_shader_derivatives
  - 081/ VK_NV_cooperative_matrix
  - 082/ VK_NV_corner_sampled_image
  - 083/ VK_NV_dedicated_allocation
  - 084/ VK_NV_dedicated_allocation_image_aliasing
  - 085/ VK_NV_device_diagnostic_checkpoints
  - 086/ VK_NV_device_diagnostics_config
  - 087/ VK_NV_external_memory
  - 088/ VK_NV_external_memory_win32
  - 089/ VK_NV_fill_rectangle
  - 090/ VK_NV_fragment_coverage_to_color
  - 091/ VK_NV_fragment_shader_barycentric
  - 092/ VK_NV_framebuffer_mixed_samples
  - 093/ VK_NV_coverage_reduction_mode
  - 094/ VK_NV_geometry_shader_passthrough
  - 095/ VK_NV_mesh_shader
  - 096/ VK_NV_sample_mask_override_coverage
  - 097/ VK_NV_representative_fragment_test
  - 098/ VK_NV_scissor_exclusive
  - 099/ VK_NV_shader_image_footprint
  - 100/ VK_NV_shader_sm_builtins
  - 101/ VK_NV_shader_subgroup_partitioned
  - 102/ VK_NV_shading_rate_image
  - 103/ VK_NV_viewport_array2
  - 104/ VK_NV_viewport_swizzle
  - 105/ VK_NV_win32_keyed_mutex
  - 106/ VK_NVX_binary_import
  - 107/ VK_NVX_device_generated_commands
  - 108/ VK_NVX_image_view_handle
  - 109/ VK_NVX_multiview_per_view_attributes
  - 110/ VK_NV_ray_tracing

  - # of layers => 1
  - 001/ VK_LAYER_NV_optimus

  - # of memory heaps => 2
  - heap 1 => 8031 MB
  - heap 2 => 16352 MB

  - # of features => 55
  - 001/ robustBufferAccess => 1
  - 002/ fullDrawIndexUint32 => 1
  - 003/ imageCubeArray => 1
  - 004/ independentBlend => 1
  - 005/ geometryShader => 1
  - 006/ tessellationShader => 1
  - 007/ sampleRateShading => 1
  - 008/ dualSrcBlend => 1
  - 009/ logicOp => 1
  - 010/ multiDrawIndirect => 1
  - 011/ drawIndirectFirstInstance => 1
  - 012/ depthClamp => 1
  - 013/ depthBiasClamp => 1
  - 014/ fillModeNonSolid => 1
  - 015/ depthBounds => 1
  - 016/ wideLines => 1
  - 017/ largePoints => 1
  - 018/ alphaToOne => 1
  - 019/ multiViewport => 1
  - 020/ samplerAnisotropy => 1
  - 021/ textureCompressionETC2 => 0
  - 022/ textureCompressionASTC_LDR => 0
  - 023/ textureCompressionBC => 1
  - 024/ occlusionQueryPrecise => 1
  - 025/ pipelineStatisticsQuery => 1
  - 026/ vertexPipelineStoresAndAtomics => 1
  - 027/ fragmentStoresAndAtomics => 1
  - 028/ shaderTessellationAndGeometryPointSize => 1
  - 029/ shaderImageGatherExtended => 1
  - 030/ shaderStorageImageExtendedFormats => 1
  - 031/ shaderStorageImageMultisample => 1
  - 032/ shaderStorageImageReadWithoutFormat => 1
  - 033/ shaderStorageImageWriteWithoutFormat => 1
  - 034/ shaderUniformBufferArrayDynamicIndexing => 1
  - 035/ shaderSampledImageArrayDynamicIndexing => 1
  - 036/ shaderStorageBufferArrayDynamicIndexing => 1
  - 037/ shaderStorageImageArrayDynamicIndexing => 1
  - 038/ shaderClipDistance => 1
  - 039/ shaderCullDistance => 1
  - 040/ shaderFloat64 => 1
  - 041/ shaderInt64 => 1
  - 042/ shaderInt16 => 1
  - 043/ shaderResourceResidency => 1
  - 044/ shaderResourceMinLod => 1
  - 045/ sparseBinding => 1
  - 046/ sparseResidencyBuffer => 1
  - 047/ sparseResidencyImage2D => 1
  - 048/ sparseResidencyImage3D => 1
  - 049/ sparseResidency2Samples => 1
  - 050/ sparseResidency4Samples => 1
  - 051/ sparseResidency8Samples => 1
  - 052/ sparseResidency16Samples => 1
  - 053/ sparseResidencyAliased => 1
  - 054/ variableMultisampleRate => 1
  - 055/ inheritedQueries => 1

  - # of hardware limits => 106
    - 001/ maxImageDimension1D => 32768
    - 002/ maxImageDimension2D => 32768
    - 003/ maxImageDimension3D => 16384
    - 004/ maxImageDimensionCube => 32768
    - 005/ maxImageArrayLayers => 2048
    - 006/ maxTexelBufferElements => 134217728
    - 007/ maxUniformBufferRange => 65536
    - 008/ maxStorageBufferRange => 4294967295
    - 009/ maxPushConstantsSize => 256
    - 010/ maxMemoryAllocationCount => 4096
    - 011/ maxSamplerAllocationCount => 4000
    - 012/ bufferImageGranularity => 1024
    - 013/ sparseAddressSpaceSize => -1
    - 014/ maxBoundDescriptorSets => 32
    - 015/ maxPerStageDescriptorSamplers => 1048576
    - 016/ maxSamplerAllocationCount => 1048576
    - 017/ maxPerStageDescriptorStorageBuffers => 1048576
    - 018/ maxPerStageDescriptorSampledImages => 1048576
    - 019/ maxPerStageDescriptorStorageImages => 1048576
    - 020/ maxPerStageDescriptorInputAttachments => 1048576
    - 021/ maxPerStageResources => 4294967295
    - 022/ maxDescriptorSetSamplers => 1048576
    - 023/ maxDescriptorSetUniformBuffers => 1048576
    - 024/ maxDescriptorSetUniformBuffersDynamic => 15
    - 025/ maxDescriptorSetStorageBuffers => 1048576
    - 026/ maxDescriptorSetStorageBuffersDynamic => 16
    - 027/ maxDescriptorSetSampledImages => 1048576
    - 028/ maxDescriptorSetStorageImages => 1048576
    - 029/ maxDescriptorSetInputAttachments => 1048576
    - 030/ maxVertexInputAttributes => 32
    - 031/ maxVertexInputBindings => 32
    - 032/ maxVertexInputAttributeOffset => 2047
    - 033/ maxVertexInputBindingStride => 2048
    - 034/ maxVertexOutputComponents => 128
    - 035/ maxTessellationGenerationLevel => 64
    - 036/ maxTessellationPatchSize => 32
    - 037/ maxTessellationControlPerVertexInputComponents => 128
    - 038/ maxTessellationControlPerVertexOutputComponents => 128
    - 039/ maxTessellationControlPerPatchOutputComponents => 120
    - 040/ maxTessellationControlTotalOutputComponents => 4216
    - 041/ maxTessellationEvaluationInputComponents => 128
    - 042/ maxTessellationEvaluationOutputComponents => 128
    - 043/ maxGeometryShaderInvocations => 32
    - 044/ maxGeometryInputComponents => 128
    - 045/ maxGeometryOutputComponents => 128
    - 046/ maxGeometryOutputVertices => 1024
    - 047/ maxGeometryTotalOutputComponents => 1024
    - 048/ maxFragmentInputComponents => 128
    - 049/ maxFragmentOutputAttachments => 8
    - 050/ maxFragmentDualSrcAttachments => 1
    - 051/ maxFragmentCombinedOutputResources => 16
    - 052/ maxComputeSharedMemorySize => 49152
    - 053/ maxComputeSharedMemorySize => 2147483647 x 65535 x 65535
    - 054/ maxComputeWorkGroupInvocations => 1024
    - 055/ maxComputeWorkGroupSize => 1024 x 1024 x 64
    - 056/ subPixelPrecisionBits => 8
    - 057/ subTexelPrecisionBits => 8
    - 058/ mipmapPrecisionBits => 8
    - 059/ maxDrawIndexedIndexValue => 4294967295
    - 060/ maxDrawIndirectCount => 4294967295
    - 061/ maxSamplerLodBias => 15.000000
    - 062/ maxSamplerAnisotropy => 16.000000
    - 063/ maxViewports => 16
    - 064/ maxViewportDimensions => 32768 x 32768
    - 065/ viewportBoundsRange => -65536.000000 x 65536.000000
    - 066/ viewportSubPixelBits => 8
    - 067/ minMemoryMapAlignment => 64
    - 068/ minTexelBufferOffsetAlignment => 16
    - 069/ minUniformBufferOffsetAlignment => 64
    - 070/ minStorageBufferOffsetAlignment => 16
    - 071/ minTexelOffset => -8
    - 072/ maxTexelOffset => 7
    - 073/ minTexelGatherOffset => -32
    - 074/ maxTexelGatherOffset => 31
    - 075/ minInterpolationOffset => -0.500000
    - 076/ maxInterpolationOffset => 0.437500
    - 077/ subPixelInterpolationOffsetBits => 4
    - 078/ maxFramebufferWidth => 32768
    - 079/ maxFramebufferHeight => 32768
    - 080/ maxFramebufferLayers => 2048
    - 081/ framebufferColorSampleCounts => 15
    - 082/ framebufferDepthSampleCounts => 15
    - 083/ framebufferStencilSampleCounts => 31
    - 084/ framebufferNoAttachmentsSampleCounts => 31
    - 085/ maxColorAttachments => 8
    - 086/ sampledImageColorSampleCounts => 15
    - 087/ sampledImageIntegerSampleCounts => 15
    - 088/ sampledImageDepthSampleCounts => 15
    - 089/ sampledImageStencilSampleCounts => 31
    - 090/ storageImageSampleCounts => 15
    - 091/ maxSampleMaskWords => 1
    - 092/ timestampComputeAndGraphics => 1
    - 093/ timestampPeriod => 1.000000
    - 094/ maxClipDistances => 8
    - 095/ maxCullDistances => 8
    - 096/ maxCombinedClipAndCullDistances => 8
    - 097/ discreteQueuePriorities => 2
    - 098/ pointSizeRange => 1.000000 x 2047.937500
    - 099/ lineWidthRange => 1.000000 x 64.000000
    - 100/ pointSizeGranularity => 0.062500
    - 101/ lineWidthGranularity => 0.062500
    - 102/ strictLines => 1
    - 103/ standardSampleLocations => 1
    - 104/ optimalBufferCopyOffsetAlignment => 1
    - 105/ optimalBufferCopyRowPitchAlignment => 1
    - 106/ nonCoherentAtomSize => 64

 

GeForce 445.87

GeForce 445.87 exposes the same Vulkan 1.1.126 support than R445.75.

  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 10DE-1F02
  - API version: 1.1.126
  - NVIDIA driver version: 445.87.0.0
  - VK_KHR_driver_properties information:
    - driverName: NVIDIA
    - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR
    - driverID: 4
    - conformanceVersion: 1.1.0.6
    - driverInfo: 445.87
  - # of extensions => 110

 

GeForce 445.98

GeForce 445.98 exposes the same Vulkan 1.1.126 support than R445.75.

- name: GeForce RTX 2070
- device id: 10DE - 1F02
- device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
- driver version (raw): 1868070912
- driver version (NVIDIA): 445.98
- API version: 1.1.126

 

GeForce 446.14

GeForce 446.14 exposes the same Vulkan 1.1.126 support than R445.75.

  - [Vulkan device 0]: GeForce RTX 2070 ------------------
    - API version: 1.1.126
    - vendorID: 4318
    - deviceID: 7938
    - driver version: 1870888960
    - NVIDIA driver version: 446.14
    - driver properties (VK_KHR_driver_properties):
      -> driver name: NVIDIA
      -> driver ID: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR (4)
      -> driver conformance version: 1.1.0.6:
      -> driver info: 446.14
  - # of extensions => 110




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