DirectX 12 Developer Day Presentations (Ray Tracing, Mesh Shaders, Sampler Feedback)


DirectX 12 Ultimate

 
Here are the presentations covering the future of gaming graphics / game development with DirectX 12:

 

The New Features and Unprecedented Opportunities of DirectX 12

 

DirectX 12 Ultimate for Game Developers

 

DXR Tier 1.1: Adding Functionality and Efficiency

 

DXR 1.1 Inline Raytracing

 

Reinventing the Geometry Pipeline: Mesh Shaders in DirectX 12

 

Advanced Mesh Shaders

 

DirectX 12 Sampler Feedback

 

PIX on Windows





2 thoughts on “DirectX 12 Developer Day Presentations (Ray Tracing, Mesh Shaders, Sampler Feedback)”

  1. sirdaniel

    Hi! May 2020 windows update removed context menu for manually choosing GPU adapter. I have optimus and cant choose fast and slick way gpu adapter. Nvidia ctrl panel is slow. Test applications like GPU Caps Viewer is, would need some optimus aware or dual gpu aware code for testing.

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