DirectX 12 Developer Day Presentations (Ray Tracing, Mesh Shaders, Sampler Feedback)




DirectX 12 Ultimate

 
Here are the presentations covering the future of gaming graphics / game development with DirectX 12:

 

The New Features and Unprecedented Opportunities of DirectX 12

 

DirectX 12 Ultimate for Game Developers

 

DXR Tier 1.1: Adding Functionality and Efficiency

 

DXR 1.1 Inline Raytracing

 

Reinventing the Geometry Pipeline: Mesh Shaders in DirectX 12

 

Advanced Mesh Shaders

 

DirectX 12 Sampler Feedback

 

PIX on Windows





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