Apple has launched yesterday the new ultra thin iMac (just 5mm thin!) with third generation Intel quad-core processors, powerful NVIDIA GT/GTX 600 GPUs (GT 640M, GT 650M, GTX 660M, GTX 675M and even a GTX 680M) and an innovative new storage option called Fusion Drive.
Here are the declinaisons of the 2012 editions of the iMac:
- iMac 21.5-inch: 2.7 GHz quad-core Intel Core i5 with Turbo Boost speeds up to 3.2 GHz
and NVIDIA GeForce GT 640M. Price: $1299.
- iMac 21.5-inch: 2.9 GHz quad-core Intel Core i5 with Turbo Boost speeds up to 3.6 GHz
and NVIDIA GeForce GT 650M. Price: $1499.
- iMac 27-inch: 2.9 GHz quad-core Intel Core i5 with Turbo Boost speeds up to 3.6 GHz
and NVIDIA GeForce GTX 660M. Price: $1799.
- iMac 27-inch: 3.2 GHz quad-core Intel Core i5 with Turbo Boost speeds up to 3.6 GHz
and NVIDIA GeForce GTX 675MX. Price: $1999.
More specs about new GTX 600 M/MX GPUs:
- GTX 680MX: 1536 CUDA cores @ 720MHz
- GTX 680M: 1344 CUDA cores @ 720MHz
- GTX 675MX: 960 CUDA cores @ 600MHz
- GTX 675M: 384 CUDA cores @ 620MHz
- GTX 660M: 384 CUDA cores @ 835MHz
The iMac 21.5-inch will be available in November while the 27-inch models will be available in December. All iMac are shipped with Mountain Lion (OSX 10.8).
With all those cutting edge GPUs, I hope Apple will add somewhere in its OpenGL framework a new constant called kCGLOGLPVersion_4_3_Core 😉
The new iMac features third generation quad-core Intel Core i5 processors that can be upgraded to Core i7. The latest NVIDIA GeForce processors deliver up to 60 percent faster performance for advanced gaming and graphics intensive apps. Every new iMac now comes standard with 8GB of 1600 MHz memory and a 1TB hard drive, and customers can choose to configure their iMac with up to 32GB of memory and a new 3TB hard drive, or 768GB of flash storage for ultimate performance. With two Thunderbolt and four USB 3.0 ports, the new iMac delivers even greater expandability and support for high-performance peripherals.
Fusion Drive is an innovative new storage option that gives customers the performance of flash storage and the capacity of a hard drive. It combines 128GB of flash with a standard 1TB or 3TB hard drive to create a single storage volume that intelligently manages files to optimize read and write performance. Fusion Drive adapts to the way you use your iMac and automatically moves the files and apps you use most often to flash storage to enable faster performance and quicker access.
The official press release can be found HERE.
More information and official iMac homepage: www.apple.com/imac/.
8 thoughts on “New iMac 2012: Slimmer than Ever, NVIDIA GT/GTX 600 Inside”
Yeah. Always wondered why lack of modern OpenGL is not noticed. At least Apple delivered OpenGL 3.2
However Applay may want to support One-Size-Fit-All, meaning that OpenGL 4.3 would be supported only if it would be minimal version supported by all current OSX devices…
Hope I’m wrong. OSX OpenGL version is quite important especially since it and Linux are only viable targets for OpenGL render engines.
(Time will tell if improvements to OGL under Linux will bring more addoption on OGL under Win)
nice to see a full transition back to nvidia cards. now let’s hope for some better fermi/kepler os x drivers and an incentive for opencl 1.2 support on nvidia cards 😉
concerning opengl 4.x: 10.8 already has partial opengl 4.1 / glsl 4.10 core support, it’s just not fully exposed yet (no entry points in the actual opengl framework binary). however, if you look at the gliDispatch.h header in the opengl framework, you can find (and use) some interesting things and compiling a shader with “#version 410 core” also works (or ARB_gpu_shader5 for that matter).
@przemoli: “Always wondered why lack of modern OpenGL is not noticed.”
Because others are not 3D geeks maybe… 😀
@cmf: thanks for the info, I’ll try asap some GL 4.x shaders on my MBP.
Yes OpenGL 3.0+ would be first used in Games, while OSX lacked those at for quite a long period of time.
But it is also big improvement in perf department. Why Apple didn’t offered it to developers creating software for professionals? Apple did not had troubles with pushing for OpenCL (another thing concerning performance of GPU).
The lack of OpenGL 4 in OSX is preocupant.
iMac’s price is too high for these times. With those 1300$ you can buy a truly PC monster.
Also, the 640M/650M GPU is crappy. They should include 660M in the basic models and go 680M for the top one. Same for the iMac, which uses the super-basic HD Graphics 4000 which sux hardly.
Even Apple OpenGL3.2 is not true OpenGL3.2 it is a very anal version of OpenGL3.2. Apple is by far the worst platform to develop OpenGL on
Isn’t OpenGL 3.2 Core Profile, which is what Apple implements, supposed to be “true” OpenGL 3.2? Full Profile keeping the legacy cruft is a concession to backwards compatibility, but I hardly think that is what Khronos envisions as the ideal vision for OpenGL. For better or worse, Apple is often the first to have the guts to cut legacy support for things and that’s what’s happening here.
Ok Great its thin… How ever that means I won’t be adding hard drives or most likely even ram to the system without paying up the *** to Apple. Yes I own a Mac Mini and YES I have 2 Hard drives and 8 gigs of ram in the thing.. How ever as these things get smaller they get harder to deal with. Only thing I wish was it had a quad processor (I don’t need the power of a Xeon processor that’s in the pro and I do 3d art!).
I guess what I’m saying is Apple really needs to make a Mac Mini quad, 2 drive support (has but not supported on consumer Mac Mini’s by Apple but you can do it), decent video card (has now) and keep it at that $800 Price point! They could easily do it as well.
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