GLBenchmark is an OpenGL ES 2.0 performance test for mobile devices. It supports iOS, Android, Symbian, Windows Mobile, and Maemo.
According to AnandTech, a new version of GLBenchmark 2.0 has been released (but I didn’t manage to find any official news). Anyway, here is the comparative table for the egyptian scene:
GLBenchmark 2.0 has been designed from the ground up to demonstrate and measure the true potential of OpenGL ES 2.0 Hardware. The built-in shader code (GLSL) generator enables real-time performance tuning and de-compositing. This is an in-valuable feature for OpenGL ES 2.0 Hardware vendors and Handset manufacturers.