GLBenchmark is an OpenGL ES 2.0 performance test for mobile devices. It supports iOS, Android, Symbian, Windows Mobile, and Maemo.
According to AnandTech, a new version of GLBenchmark 2.0 has been released (but I didn’t manage to find any official news). Anyway, here is the comparative table for the egyptian scene:
GLBenchmark 2.0 has been designed from the ground up to demonstrate and measure the true potential of OpenGL ES 2.0 Hardware. The built-in shader code (GLSL) generator enables real-time performance tuning and de-compositing. This is an in-valuable feature for OpenGL ES 2.0 Hardware vendors and Handset manufacturers.
nice. now I need something like this on PC
The hummingbird rules. I absolutely love my Galaxy S!
Now where can I get that bench? The market does not have it! :S
Nuh forget I asked. Didn’t see the link! 😛
The render quality of the graphincs is mostly at the level of GeForce 256.
I should admit that I am a bit surprised by the iPhone4 score, especially compared to the 3GS !!
I guess this is due to the fact that the screen resolution on the iPhone 4 is much higher than on its predecessor…
Thus, it seems this benchmark doesn’t take the output resolution into account !!
The score of Iphone 4 and Ipad are not coherent. With GPU Bench, you can compare shaders with Android Phones and iPhone/Ipod/Ipad…
Can’t you get the benchmark from here ?
http://www.glbenchmark.com/download.jsp?benchmark=glpro20
sadly my Omnia I8910 HD was not supported.