1 – Code Samples Pack
If you need some OpenGL 3 samples, here is a nice code samples pack: OpenGL Code Samples.
I must say that the author (Michal Ziulek) has done a good job on his OpenGL code samples pack: the source codes are clean and simple, there are binaries AND all binaries work fine. Keep up the good work Michal!
I feel I will test some of these samples in GeeXLab (I’ll post the GeeXLab version of QJulia demo tomorrow) or use then in GPU Caps Viewer…
2 – December 2010 OpenGL drivers status
G-Truc Creation publishes an article that tries to make a sort of OpenGL check-up of December 2010 edition of NVIDIA ForceWare and AMD Catalyst graphics drivers.
At that date, I would say that nVidia drivers are OpenGL 4.0 ‘production ready’ while AMD implementation is barely OpenGL 3.2 ‘production ready’. It’s quite unfortunate to see on one hand AMD much more involve toward specification conformance but in other hand still suffering of a bad OpenGL implementation legacy. At nVidia’s, the attitude is more pragmatic and I don’t think that we can really rely on nVidia implementation as an OpenGL reference implementation but the team is so fast to fix the reported issues that nVidia approach remains incredibly effective.