Because there’re no enough days in a year, NVIDIA decided today (the day of Radeon HD 6870 of course) to promote a new in-game Direct3D 11 tessellation benchmark: Tom Clancy’s H.A.W.X. 2 DX11 Benchmark.
This game benchmark requires an account at Ubisoft and if you’re like me with no account, the procedure to create a dummy one is simple and fast.
This benchmark like almost all tessellation benchmarks is not recommanded by AMD because it’s a bit unrealistic:
A quick comparison of the performance data in H.A.W.X. 2, with tessellation on, and that of other games/benchmarks will demonstrate how unrepresentative H.A.W.X. 2 performance is of real world performance.
Humm… already heard that, for TessMark I think 😀
I don’t know why for a tessellation benchmark, but H.A.W.X. 2 DX11 benchmark doesn’t enable the tessellation by default. What’s more you can’ enabble it with the GUI. The only way I found is to edit the following ini file:
C:\Users\{YourName}\Saved Games\Tom Clancy’s H.A.W.X. 2 Benchmark\Profiles\{YourName}_settings_.ini
DX10_ssao = 0.000000 multisample_quality = 0 textureQuality = 1.000000 DX10_sunshafts = 1.000000 DX10_tesselation = 1.000000 DX10_shadows = 1.000000 particlesDensity = 1.000000 globallod = true postProcessing = 1.000000
DX10 tessellation, ssao, shadow… Why not DX11 ???
And don’t forget to also disable the VSYNC (enabled by default this time!).
Here is my score with the MSI N460GTX Cyclone 768D5 (+ CPU: Quad core X9650 @ 3.2GHz):
– Max FPS: 180
– Avg FPS: 108
UPDATE (2010.10.23): Radeon HD 5870 score (with Cat 10.10a):
– Max FPS: 198
– Avg FPS: 136
Well, AMD indeed DOES have a point when they are complaining about silly amount of polygons on screen. What good is a polygon that is as small as a pixel or less? That’s just ridiculous. We want games to advance in a good way. Not to crawl to a halt.
[quote]
What good is a polygon that is as small as a pixel or less?
[/quote]
FSAA Antialiasing is done averaging SUBpixels…
Ati is wrong. They just know their tessellator sux and they’re trying to hide it.
pff! what it takes to be a test! They are ridiculous. pff! 717MB and only one test: []
wondering how this is a DX11 benchmark when it clearly only supports DX10
My results for DX9 and DX11 – maximal option!
DX9
http://ipicture.ru/uploads/101023/8707/G1SdQnV15F.png
DX11
http://ipicture.ru/uploads/101023/sSYn2JLYPX.png
well I guess if AMD going to reduce the tessellation via driver and then approve the benchmark for testing it’ll be nothing but cheating.
It’s funny they are saying we only accept this test as relevant if our cards only draw 300 polygon while the other competitor draw 3000 polygon
by the way after downloading the benchmark ,I guess when AMD said it’s unfinished they were to some extent right
there is instances when the explosion are occurring on the mountain instead of the in the air when the bombers are. or sometimes a bomber get destroyed while there is no explosion at all
and in 1 or two instant sunlight reflection just turned into masses of triangles .
By the way I’m interested to know how bad this bench run On ATI , I wonder if somebody know some result for ATI
@JEsk: Updated with Radeon HD 5870 score.
well I don’t see what they complain about when my Palit GTX460 Sonic have such scores as 172/101 at those settings
http://img.hotoverclock.com/images/95194633908225381859.jpg
thanks jeGX
HD5870 update!!!
AMD RuLeZ.
The AMD card is running in a system with a newer i7 core @ 3,2ghz vs. the nvidia setup with the older core 2 duo @ 3,0ghz.
Not really a valid comparison…
But still, the mid-end 460 768mb is kicking serious but vs. the slightly higher scoring high end ati card…
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You must start HAWX2_DX11.exe then you can enable it via GUI and you have realy tesselation.