Overview of Modern Real-Time Rendering Techniques

Modern Real-Time Rendering Techniques

Here is an overview of some common rendering techniques and effects used in realtime 3D and game development. The presentation covers tessellation, particle rendering, order independent transparency (OIT), ambient occlusion (SSAO and HBAO) and depth of field (DoF).

You can download the paper HERE.

4 thoughts on “Overview of Modern Real-Time Rendering Techniques”

  1. 3D programmer

    I wouldn’t call Metro 2033’s DOF a “real-time” technique…

  2. Pingback: Depth of Field (DoF): Quelques tests | JeGX's HackLAB

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