Aquarium by Human Engines and Gregg Tavares
The Google’s Chromium team has released four WebGL demos to show what you can do with the WebGL API and a WebGL implementation like the one in Chromium (Google Chrome).
All demos are available HERE.
And if you’re like me, with a browser that doesn’t support yet WebGL (jump HERE to get a WebGL-capable browser…) here are the videos:
Wall of Photos by Cooliris
Field by Gregg Tavares
Collectibles Painter by Human Engines
I’ve tried recently the latest Firefox with WebGL enabled (btw it uses also Direct2D and DirectWrite – new proprietary APIs from Win7, which are part of DX) and I didn’t notice any difference. Probably I need these demos. But I use Opera which is not use WebGL and it doesn’t need it – because it’s a very fast web browser.
@Korvin77: this has nothing to do with the rendering speed 🙂 WebGL is just a standard for 3D rendering in the WWW.
I also use Opera and I would like the desktop team to add support for webgl.
just don’t get why we need webgl at all. playing games in the browser?
Korvin77 : yeah, more or less that’s the idea ^^ (apart from improving user experience in websites and blahblahblah)