The memory optimized version runs at around 320FPS.
Icare3D has updated its OpenGL 4.0 demo about A-buffer. This new version uses less memory for storing the per-pixel fragments (the memory footprint has been divided by around 10) but there is a little impact on the rendering speed.
You can download the binary and source code HERE.
The basic version runs at around 420FPS…
OoO, actual linked list A-Buffering in hardware APIs, this is gonna be huge.
Impressive memory savings.
This is going to be so useful for game engines and simulations.