Here is a Direct3D 11 tech-demo made with the NeutronE engine.
After years of development NeutronE is finally ready for it’s first tech-demo! It demonstrates all key features provided by powerful NeutronE rendering pipeline including DirectX 11 tessellation, compute shader, real-time effects etc. Please note that we didn’t have time to involve professional artist(s) in the development of the demo so the emphasis is on the technology not the art.
That’s why FurMark only displays a nice torus 😉
You can download the tech-demo HERE.
I tested the demo on Win 7 64-bit + GeForce GTX 260 (DX10 system) and the average FPS was around 20. And of course I also tested on Win 7 64-bit + Radeon HD 5870 + Cat10.3 (DX11 system) but bad luck, on a real DX11 station, the demo failed to start 😀
Anyway, here are some screenies of the DX10 version:
The rendering is cool but there is nothing impressive. With DX9 / GL 2.0 you can do the same thing…