Physics Madnesses with Blender 2010/02/26 JeGX [via] Related posts: Real-Time Fluids with OpenCL in Blender Game Engine Baja Physics Trailer Bullet 2.70 Physics SDK Released Bullet 2.73 Physics Engine Uses CUDA Bullet Physics 2.76 SDK Available
Psolord 2010/02/26 at 16:43 Pretty cool. What are the chances this being able to be executed in real time on GF100?
idinev 2010/02/28 at 06:58 @filip007 : the author wrote in the notation that each frame took 2-3 minutes to compute.
GPU?
…is this CPU based?
Pretty cool.
What are the chances this being able to be executed in real time on GF100?
Yep, it’s CPU based physcis…
@filip007 : the author wrote in the notation that each frame took 2-3 minutes to compute.