Biggle is a small library for OpenGL developers that don’t want to catch headaches with the management of OpenGL extensions.
Biggle includes two files only: biggle.h and biggle.lib and to use Biggle in your app, just two line of code are needed (of course you have to add the stuff to link with biggle.lib):
#include “biggle.h” biggleInit();
I hope the author of Biggle will check for new extensions regularly and keep his baby up to date, key of success of such a lib.
Maybe I’ll try to use it in one of my softwares (ZoomGPU would be a cool place since OpenGL extensions are currently managed by GLEW).
Where can you get Biggle ? Just HERE my friends 😉