Irrlicht 3D Engine SDK 1.7 Available

Irrlicht 3D Engine

Irrlicht 3D Engine

Finally I can talk a bit about development. Graphics cards stories and furry benchmarks are cool but graphics development and 3D programming is cooler 😉

A new version of Irrlicht is available.

Irrlicht is a C++, cross-platform, open source realtime 3D engine and offers three renderer: Direct3D (8 and 9), OpenGL (2 and 3) as well as a software renderer.

New features of version 1.7 are:

  • Added Multiple Render Target (MRT) support
  • Added support for geometry shaders (OpenGL)
  • Added possibility to access texture mipmaps and to provide custom mipmaps
  • Ogre .mesh format animations now supported, and Ogre 32bit indices as well
  • NPK (Nebula device archive) support added
  • New VertexManipulator interface for simple creation of vertex manipulation algorithms
  • Added Separate TextureWrap modes for U and V coordinates and the option to mirror wrap
  • Added Bzip2 and LZMA support and AES encryption
  • Added options to 2D drawing like thickness, anti-aliasing and filtering.
  • VBO Support for skydomes and similar
  • Support for external windows in Mac OS X
  • Lots of other improvements and bug fixes

You can download the SDK and demos HERE.