Epic Games Joins the Development of OpenGL

Unreal Engine


Funny, after this hot news about why OpenGL is better than Direct3D, we learn today (no direct relation between both facts of course!) that Epic Games, the developer behind Unreal Technology, has joined the Khronos Group to provide significant input into the development and evolution of OpenGL.

Unreal Engine 3 has already an OpenGL ES render path (see this new) for mobile devices like the iPod, but for desktop, the rendering engine is currently based on Direct3D. So we can expect to see, soon or later, the Unreal Engine with an OpenGL 2/3 render path. Nice news!

Even though OpenGL and OpenGL ES rely on existing graphics processors, such as those available fromATI/AMD, PowerVR, Nvidia, etc., and cannot enable any principally new capabilities, they may take advantage of unique features of hardware that are not supported via Microsoft Corp.’s DirectX.

Complete press release:

January 7, 2009 – CES (Las Vegas, NV) – The Khronos™ Group and Epic Games, Inc. today announced that Epic has joined Khronos, an industry consortium creating open graphical standards, as a member of its Board of Promoters. Khronos membership will enable Epic to provide significant input into the development and evolution of key graphics 3D standards, such as OpenGL® and OpenGL ES™, that enable Epic’s gaming technology on an increasingly broad range of platforms including desktop PCs, game consoles and mobile phones. As a Khronos Promoter member, Epic can participate and vote in any Khronos working group, and Epic’s seat on the Board of Promoters will allow it to direct Khronos strategy and play a pivotal role in the evolution of 3D graphics on mobile devices.

“Epic is one of the most respected games technology companies on the planet and Khronos is delighted to have their participation as we create the APIs that enable key gaming engines, such as Unreal Engine 3, to tap into the power of 3D GPU acceleration on a wide range of platforms,” said Neil Trevett, Khronos president and vice president of mobile content at NVIDIA. “Epic’s real-world experience and standing in the industry will enable them to bring enormous insight and influence to the evolution of the OpenGL and OpenGL ES specifications that will benefit the entire industry.”

“Epic welcomes the emergence of mobile platforms that are great candidates for Unreal Engine 3-powered games and applications, and we have joined the board of Khronos to have a seat at the table in determining how the major APIs for visually compelling mobile graphics will evolve over the next few years,” said Mark Rein, vice president of Epic Games. “Our goal is to ensure that the functionality essential to bringing rich experiences to mobile users is enabled on both the hardware and software side of modern devices and platforms.”

[source 1] | [source 2]

9 thoughts on “Epic Games Joins the Development of OpenGL”

  1. TnS

    By the way the news is more than one year old…
    “January 7, 2009 – CES (Las Vegas, NV)”

  2. David Jurado

    They’r probably thinking to target Linux/MacOS or other Unix derivatives.
    With the last version of OpenGL they can port the complete feature set seen in D3D.

    Finally Epic understood the importance of the graphic APIs.

    In a few years, with a complete OGL codepath there will not be necessary to maintain D3D codepath anymore.

  3. dobbs

    The Unreal3 engine already fully supports OpenGL development. If no one uses it that’s a different matter.

  4. JeGX Post Author

    @TnS: I’m sure there’s a small typo bug in the press release date: should be January 7, 2010 in place of January 7, 2009…

    @dobbs: thanks, I didn’t know the Unreal engine has an OpenGL renderer.

  5. Korvin77

    haha Unreal Engine 3 doesn’t even support DX10 so why do they need for opengl? that engine is mostly for consoles so it just doesn’t need OpenGL or DX10 or something else at all.

    btw FarCry 1 and SeriousSam 2 have OpenGL renderers too, but who cares? in FarCry that’s only path for those people who has problems with D3D. but the best renderer for Unreal is Glide, I’ve tried it once through OpenGL wrapper and it looks great 😀

  6. Mars_999

    This is great news!

    Here’s to hoping that Unreal 4 engine uses GL for main stream!

    Makes no sense to me to keep two paths, around more work for what. Yeah yeah I know abstract the crap, who cares you still have to code both and maintain both…

  7. mg

    Likely this is mainly for further developing the mobile platforms, i.e. opengl-es.

  8. Korvin77

    * Here’s to hoping that Unreal 4 engine uses GL for main stream!

    well, if only XBox460 will want it. it’s doubtful

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