Blunderbuss is a prod made by the demogroup Fairlight. This is a Direct3D 9 demo focused on particles. The large number (about 1 million) particles are rendered with realism (light + shadows, fluid dynamics). And guess what? All these particles are sorted for proper shading…
Smash, the main coder of Fairlight has published its vision of a modern particle system.
On my current system (AMD X2 3800+ / Radeon HD 5770) the average FPS was around 20…
If you can’t see this demo in realtime, here is a video:
Nice!
On my system (q6600, win7, Radeon HD 4870, all little bit oc)
23-30 FPS
It is not a difficult thing to cope with above effect in Directx 9 engine.
I’ve achieved similar effect of realtime fluid animation in common engine like Esperient Creator,DarkBasicPro,Quest3d etc.It will be much better in visualization if combo with tech of physics engine such as physX engine.
My realtime fluid animation demo can be reachable at
http://rtshaders.deviantart.com/art/U-F-O-Demo-Download-141639079
Cool =)
My system: C2D E8400 @ 4.05Ghz, Gf Gtx260, Ram 4Gb, Os Windows XP, Res. 1280×1024
Min frames: 20
Avg: 26
Max: 38
i’ll be back just need to stop F@H to watch this i’ll report fps i get on my system
athlon x2 7750be
HIS hd5770fan
4GB ddr2-1066
win7x64
wow that was smooth
50min 65avg 78max 1280×1024 4xaa vsync off
Pingback: [Demoscene] Breakpoint 2010 Best Prods: Demos, 4K and 64k Intros - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com
Pingback: Anonymous
WIN XP 32 PRO
E6750@3.2
3GB DDR2
GTX275
1440×900 4AA V off Q High 30fps
Runs great on newer hardware. Very nice demo.
Windows 7 Pro SP1
Core i7 2700k 3.5ghz-3.9ghz (stock)
GTX 680 2gb (stock)
16gb DDR3 1600
Ran it at 1920×1080 4xaa, max quality, VSYNC off.
Averaged around 65fps. Maxed out at 73fps and never dropped below 58fps.