Math Library for Game Development

Math library

John Ratcliff has updated its math lib with new routines to compute best fit bounding volumes (Axis Aligned and Object Oriented bounding volumes). The John’s math lib is a set of routines that let you do common 3d math operations without any vector, matrix, or quaternion. This lib is based on Direct3D matrix convention so don’t forget to convert them is you must update some OpenGL matrices.

You can download this math lib here:


3 thoughts on “Math Library for Game Development”

  1. snk_kid

    I think you meant Oriented Bounding Boxes (OBB) not “Object Oriented bounding volumes” I know, I know it’s nitpicking

  2. Pingback: Real-Time Rendering » Blog Archive » More With the Links

Comments are closed.