Shader X7 Soon Available

Shader X7

The is still editing but hopefully it goes to the printer very soon. Here is Shader X7‘s table of content:
– Shadows – Sam Martin
– Beyond Pixels and Triangles – Sebastien St-Laurent
– Handheld Devices – Wolfgang Engel
– Environmental Effects – Matthias Wloka
– Geometry Manipulation – Natasha Tatarchuk
– 3D Engine Design – Kenneth Hurley
– Image Space – Christoper Oat
– Rendering Techniques – Wessam Bahnassi
– Global Illumination – Carsten Dachsbacher

Like GPU Gems Series, Shader Xn are must-have books if you’re really interested by modern algorithms of 3D programming (OpenGL or Direct3D).


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