Black Ball Optical Illusion
“All 3D news you missed today in a single post!”
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Today: Shapeways, Ardor3D, Platinum Arts Sandbox, GeForce GTX 285, Galaxy GeForce GTX 260 55nm, Sapphire Radeon HD 4870 Toxic, NVIDIA GT215, Edge Detection with Direct3D 10, Shadow Mapping and GLSL. |
Geeks3D:
- NVIDIA GPU Programming Guide Updated for GeForce 8/9
- Visualization Library Alpha 2: Your C++ OpenGL 3D Graphics Middleware
- GPU Gems 3: Chapters 11, 12, and 13 Online
- Making Of Stormbirds by realtime:uk
Affiliates:
- Corsair Dominator 1600MHz 6GB Triple-Channel Memory Kit @ Legit Reviews
- Mtron MOBI 3500 SLC SSD MSD-SATA3535-064 @ Benchmark Reviews
Techy Stuff:
- Online Facility: Shapeways creates first online market for 3D fabrication models
- Black Ball Optical Illusion
Videocards:
- GeForce GTX 285 to officially launch on January 15th
- ATI doesn’t have GTX295 dual answer
- Desktop Graphics Card Comparison Guide Rev. 15.8
- XFX releases almost full line-up of Radeon cards
- Galaxy’s 55nm GTX260 shows PALIT’s engineering skills and a new goal for the corporation
- EVGA GTX 260 Core 216 55nm Superclocked Edition Video Card Review
- Sapphire Radeon HD 4870 TOXIC 1GB review
- Sapphire Toxic HD4870 1GB DDR5 review
- NVIDIA GT215 appears in new drivers
- Value In SLI? GTX 260 Core 216 Vs. GTX 280 : Does Three Of A Kind Really Beat A High Pair?
Programming:
- Polygon Offset and Shadow Mapping
- Photoshop math with GLSL shaders
- Inking the Cube: Edge Detection with Direct3D 10
- JobSwarm: A microthreading framework with lockless FIFO
- Platinum Arts Sandbox 2.3: Free Open Source 3D Game Design Creation Software for Kids and Adults
- Ardor3D: a new Java based 3D Engine – Formerly jMonkeyEngine
See you tomorrow with FurMark 1.6.0!
Pingback: Geeks3D Daily News Round-up (2009.01.07) | The Geeks Of 3D
Hey, thanks for linking my Photoshop math with GLSL shaders.
Now it’s also available in HLSL here: http://blog.mouaif.org/2009/01/08/photoshop-math-with-hlsl-shaders/ 🙂