It’s a blessing for us, GPU developers: a stack of Siggraph 2008 (in Asia) presentations have been released. Here is a small selection of GPGPU presentations. All current and future GPGPU programming technologies have been reviewed: NVIDIA CUDA, ATI Stream, DirectX 11 Compute Shader and OpenCL:
- Introduction to the AMD Stream SDK
- CUDA Fundamentals
- The DirectX 11 Compute Shader
- OpenCL
- OpenCL Overview
More presentations (Larrabee, parallelism in games, GPU architecture, …) available here:
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