DirectX 11 Will not be a rival to PhysX

Roy Taylor, NVIDIA’s Vice President of Content Relations, said that the Compute Shader of DirectX 11 would not be a competitor to NVIDIA’s PhysX. His main argument is based on the fact that most current developments are multi-platform titles and only PhysX is ready for cross-platform programming. PhysX is available on Playstation 3, XBox 360, PC, Wii and Linux.


2 thoughts on “DirectX 11 Will not be a rival to PhysX”

  1. Jean-Francois Roy

    There’s also the obvious fact that compute shaders are certainly not a ready-to-go physics engine. It would be like calling a C compiler a physics engine…

  2. JeGX Post Author

    You’re right, compute shaders are, from what I read, a kind of Microsoft’s response to NVIDIA’s Cuda. If dx11 compute shaders look like Cuda, maybe developers will be able to accelerate easier some physics routines. But if compute shaders are just a new marketing concept, Cuda-powered PhysX has a nice future.

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