
Three new Shading, Lighting, and Shadows chapters from GPU Gems 2 are now available on the NVIDIA Developer Website:
- Implementing the mental images Phenomena Renderer on the GPU by Martin-Karl Lefrançois of metnal images
- Dynamic Ambient Occlusion and Indirect Lighting by Michael Bunnell of NVIDIA
- Blueprint Rendering and Sketchy Drawings by Marc Nienhaus and Jürgen Döllner of the University of Potsdam, Hasso-Plattner-Institute