Oolong is a C++ / Objective-C engine. It will help you to create new games and port existing games to the iPhone and the iPod touch.
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There is another iPhone game engine SIO2, address: http://sio2interactive.com and here is a list of some features:
Architecture
* Optimized File Format
* Unique Package Approach
* Secure distribution package
* OpenGL ES v1.1 Compatible
* Written in pure C/C++
Tool Chain
* Built around Blender (WYSIWYG)
* Exporter & Optimizer
Real Time Physic (Bullet)
* Rigid Body
* Dynamic Body
* Collision Detection
* Soft Body
Texturing
* Multi-Texturing
* Texture Filtering
* Anisotropic Filtering
* Transparent
* Semi-Transparent
* Textures Binding Callbacks
* Animated Texture
* DOT3 Support
Multimedia & Special Effects
* 3D Ambient & FX Sound
* Realtime MP3 Quality Playback
* Realtime MPEG4 Quality Playback
* Particle System
* Fog
* CPU based Vertex Shader
* Multi-Material Support
Scene Management
* Fast Sorting & Culling System
* Event & Trigger System
* Scripting Support
* Network Support (TCP/IP)
* Touch Screen & Accelerometer
Lighting & Shadow
* Per-Vertex
* Light Mapping
* Projected Shadow
* Projected Geometry
Animation
* Full IPO Curve/Path Support
* Hybrid Skeletal Animation
* Action Based Animation System
* Dynamic Physic Support
Do not use SIO2. The license system checks the authors database before it allows you to develop with it. What happens if he gets run over by a bus? That’s the end of your year long dev cycle and no refund of the license cost.
The author also keeps on changing the license terms. My buddy bought a license when version 2.0 first came out. It allowed him to develop on Windows but target MAC for final deployment. Several months later a new Windows license was introduced and he is now expected to also buy Windows license if he wants to continue developing on Windows. SIO2 claim it was a bug that allowed him to develop on Windows initially. Really?
AVOID SIO2 if you are serious about game development.