GIGABYTE BRIX GTX 760 Compact Gaming PC Kit Review (GB-BXi5G-760)
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FurMark, GPU stress test
FurMark 1.14.1
 
GPU Caps Viewer
GPU Caps Viewer 1.21.1
 
GPU Shark
GPU Shark 0.9.1
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
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Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)

Posts Tagged ‘zero gravity’


Futuremark Will Use PhysX

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/27 at 14:55

Categories: NVIDIA PhysX, Video Games   Tags: , , , , ,

Futuremark will use PhysX in its upcoming first-person shooter video game called Shattered Horizon. PhysX will be used to create a perfect zero-gravity experience to the gamer.

Read more here: Futuremark Using PhysX For Shattered Horizon’s ‘Real Space’ Setting