Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘xbox 360’


Kinect SDK Beta for Windows Available

Be the first to comment - What do you think?  Posted by JeGX - 2011/06/17 at 00:30

Categories: Game Development, SDK   Tags: , , , , ,

Kinect SDK


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Graphics Comparison: PC vs XBox 360 vs PS3

26 comments - What do you think?  Posted by JeGX - 2008/12/22 at 11:19

Categories: Hardware, Video Games   Tags: , , , ,

PC vs XBox 360 vs PS3


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Geeks3D Daily News Round-up (2008.12.17)

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/17 at 19:19

Categories: Industry News   Tags: , , , , , , , , ,

Geeks3D Daily 3D News

“Because there are too many news every day…”


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Id Software Released Two New RAGE Screenshots

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/02 at 17:55

Categories: Video Games   Tags: , , , ,

Id Software has just released two new Rage screenshots. John Carmack stated during QuakeCon that the Xbox 360 version of Rage would look the worst due to the game’s assets needing to be compressed heavily to fit them onto two DVDs.

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Baja Physics Trailer

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/19 at 09:07

Categories: Video Games   Tags: , , ,

THQ released a physics trailer of Baja. This racing game is under development for the PS3 and Xbox 360 consoles.




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