FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘Wolfenstein’


id Software Releases Return to Castle Wolfenstein Source Code

5 comments - What do you think?  Posted by JeGX - 2010/09/21 at 10:42

Categories: 3D Engines, Game Development   Tags: , , ,

Return to Castle Wolfenstein


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Cloud Computing: Wolfenstein Ray Traced on a Laptop

3 comments - What do you think?  Posted by JeGX - 2010/09/16 at 11:04

Categories: tech demo, Technologies   Tags: , , , , ,




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Geeks3D Daily News Round-up (2008.12.29)

1 comment - What do you think?  Posted by JeGX - 2008/12/29 at 20:06

Categories: Industry News   Tags: , , , , , , , ,

Geeks3D Daily 3D News

Wolfenstein3D

“All 3D news you missed today in a single post!”

Today:GeForce GTX 260 55nm, RivaTuner 2.22, Unity3D, DX Studio, Interview with AMD, GDDR5, GeForce GTS 240/250, Wolfenstein, Gallium3D.


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