GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘web’


Project Photofly 2.0: Create 3D Models from Photographs using the Web

3 comments - What do you think?  Posted by JeGX - 2011/07/04 at 12:46

Categories: 3D, Modeling   Tags: , , , ,




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Qt 4.6 Available with Improved OpenGL Support

Be the first to comment - What do you think?  Posted by JeGX - 2009/12/04 at 11:40

Categories: OpenGL, SDK   Tags: , , , , ,

Qt 4.6 - OpenGL demo


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Google Chrome: New Internet Browser

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/03 at 13:17

Categories: Industry News, Softwares   Tags: , , , ,

Google has launched its own internet browser called Chrome.

You can download it here: Chrome @ Google.

From the first feedbacks, Chrome seems to be very fast, faster than FireFox 3.0. The interface is very neat, almot pure. But the EULA (end user licence agreement) seems to hide some bad things…

Here is the Google Chrome announcement video:




From this video, we learn Chrome is made of 3 fundamental blocks:

  • rendering engine (based on Apple Safari)
  • multi-processes technology: each tab runs in its own process: that makes the browser more stable
  • new and fast Javascript engine called V8

Here is a video from the development team:




Related links: