Raytraced Water Simulation (WebGL)
Categories: WebGL Tags: Raytracing, reflection, refraction, simulation, water, WebGL

Crysis 2 Direct3D 11 Effects Overview
Categories: Microsoft DirectX, Video Games Tags: bokeh, crysis 2, Depth of Field, direct3d 11, dx11, effect, hdr, tessellation, water
GPU-Based Smoothed Particle Hydrodynamics With CUDA
Categories: NVIDIA CUDA, Programming, tech demo Tags: cuda, fluid, gpu, HPC-lab, physics, simulation, Smoothed Particle Hydrodynamics, sph, water
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GeForce GTX 480 Direct3D 11 Tessellation Demos Details
Categories: Microsoft DirectX, tech demo Tags: demo, direct3d 11, geforce gtx 480, grass, hair, NVIDIA, tessellation, water

Hair rendering with D3D11 tessellation
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Practical Fluid Dynamics: Part 1
Categories: Programming Tags: dynamics, fluid, game development, gamedev, graphics programming, smoke, water
In this technical article originally printed in Game Developer magazine, Neversoft co-founder Mick West looks at how to efficiently implement fluid effects – from smoke to water and beyond – in video games, with example code.
Read the part 1 HERE.













