FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘visualization library’


Visualization Library Alpha 2: Your C++ OpenGL 3D Graphics Middleware

1 comment - What do you think?  Posted by JeGX - 2009/01/06 at 10:50

Categories: 3D Engines, Game Development, OpenGL, Programming   Tags: , ,

NVIDIA
Fur Rendering with Geometry Shaders


Read more…


Visualization Library

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/07 at 15:34

Categories: OpenGL, Programming   Tags: , ,

Visualization Library is an open source C++ middleware for 2D/3D graphics applications based on the industry standard OpenGL, designed to develop portable applications for the Windows XP, Windows Vista and Linux/X11 operating systems.

Homepage: www.visualizationlibrary.com.