Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘visualization library’


Visualization Library Alpha 2: Your C++ OpenGL 3D Graphics Middleware

1 comment - What do you think?  Posted by JeGX - 2009/01/06 at 10:50

Categories: 3D Engines, Game Development, OpenGL, Programming   Tags: , ,

NVIDIA
Fur Rendering with Geometry Shaders


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Visualization Library

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/07 at 15:34

Categories: OpenGL, Programming   Tags: , ,

Visualization Library is an open source C++ middleware for 2D/3D graphics applications based on the industry standard OpenGL, designed to develop portable applications for the Windows XP, Windows Vista and Linux/X11 operating systems.

Homepage: www.visualizationlibrary.com.